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<blockquote data-quote="TheSword" data-source="post: 8288923" data-attributes="member: 6879661"><p>I was thinking that if there is a dearth of GM’s then it is maybe worth considering what things make me NOT want to GM (bearing in mind I am currently DMing 2 regular campaigns (and another once our monthly session starts up).</p><p></p><p>Things that make me not want to DM/Sap my DM enthusiasm include... in no particularly order...</p><p></p><ul> <li data-xf-list-type="ul">Power players (or extreme optimizers, using the same very effective combinations to make the game trivial).</li> <li data-xf-list-type="ul">Players trying to force a character into a themed campaign that jarr with the theme (usually linked to the previous point).</li> <li data-xf-list-type="ul">Ingratitude from players. Particularly over magic items. This usually stems from a sense of entitlement. It’s also luckily very rare, though even in long term groups it can still be apparent.</li> <li data-xf-list-type="ul">Flakey players that can’t meet at least a semi-regular schedule... doesn’t matter what that schedule is. Missing a session is fine but regularly canceling sessions is frustrating.</li> <li data-xf-list-type="ul">Not being able to find the resources I need... this is mainly maps.</li> <li data-xf-list-type="ul">Exterior pressures, work pressure, time, partner etc.</li> </ul><p></p><p>The last one for me, is actually the least affecting, the first is the most (so maybe there was an order <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" />) Mainly because RPGs are stress relief for me so work etc being tough makes me want to do it more.</p><p></p><p>The first one is a killer. Precisely because it’s stress relief for me, I don’t want games that play like a tug-o-war arms race, with players fighting to make challenges negligible. That’s not fun for me either.</p><p></p><p>I guess if you’re struggling to find a DM, it may be worth questioning whether these apply to you?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8288923, member: 6879661"] I was thinking that if there is a dearth of GM’s then it is maybe worth considering what things make me NOT want to GM (bearing in mind I am currently DMing 2 regular campaigns (and another once our monthly session starts up). Things that make me not want to DM/Sap my DM enthusiasm include... in no particularly order... [LIST] [*]Power players (or extreme optimizers, using the same very effective combinations to make the game trivial). [*]Players trying to force a character into a themed campaign that jarr with the theme (usually linked to the previous point). [*]Ingratitude from players. Particularly over magic items. This usually stems from a sense of entitlement. It’s also luckily very rare, though even in long term groups it can still be apparent. [*]Flakey players that can’t meet at least a semi-regular schedule... doesn’t matter what that schedule is. Missing a session is fine but regularly canceling sessions is frustrating. [*]Not being able to find the resources I need... this is mainly maps. [*]Exterior pressures, work pressure, time, partner etc. [/LIST] The last one for me, is actually the least affecting, the first is the most (so maybe there was an order 😂) Mainly because RPGs are stress relief for me so work etc being tough makes me want to do it more. The first one is a killer. Precisely because it’s stress relief for me, I don’t want games that play like a tug-o-war arms race, with players fighting to make challenges negligible. That’s not fun for me either. I guess if you’re struggling to find a DM, it may be worth questioning whether these apply to you? [/QUOTE]
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