Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Water, Water, Everywhere
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lewpuls" data-source="post: 9511077" data-attributes="member: 30518"><p>This article is about water-related disasters <a href="https://www.enworld.org/threads/worlds-of-design-drought.690305/" target="_blank">other than drought</a>. All of these natural events pose significant challenges to fantasy medieval societies, both from the wreckage they cause to the long-term effects when water sweeps through an area, possibly bringing monsters and disease.</p><p></p><p style="text-align: center">[ATTACH=full]386284[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/illustrations/storm-tsunami-waves-ocean-sea-7812036/" target="_blank">Picture courtesy of Pixabay.</a></p><p></p><p>Water disasters can cause thousands of drowning deaths, interfere with trade, destroy agriculture, and ultimately contribute to the fall of empires. Your player characters will be quite busy in a campaign world that suffers even a few of these.</p><p></p><p style="text-align: center">[MEDIA=youtube]q87mUl13s-s[/MEDIA]</p><h3>Permanent Alterations in Geography</h3><p>There are the rarest, and largest, water disasters, resulting in permanent changes to large-scale geography.</p><ul> <li data-xf-list-type="ul"><strong>Sea Level Change: </strong>Sea level changes aren’t simply the water rising on coastal settlements, although that’s certainly a possibility. Rising water levels can submerge seaports and cause islands to disappear. But it also encompasses ice ages (including "<a href="https://en.wikipedia.org/wiki/Little_Ice_Age" target="_blank">little ice ages</a>"), which can melt, revealing ground beneath (and sometimes, eldritch civilizations) or freeze, turning city rivers to ice.</li> <li data-xf-list-type="ul"><strong>River Course Shifts:</strong> For societies that rely on rivers as a source of energy and food, a river shifting course can devastating. Cultures without irrigation can disappear as a result. Rome's seaport in ancient times, Ostia, <a href="https://www.ostia-antica.org/dict/topics/excavations/excavations03.htm" target="_blank">is now three kilometers from the Mediterranean</a> owing to silt and sea change. The Yellow River in China <a href="https://en.wikipedia.org/wiki/Yellow_River" target="_blank">shifted as much as 300 miles</a>, sometimes reaching the ocean to the north of Shandong Peninsula and sometimes to the south. </li> <li data-xf-list-type="ul"><strong>Lake and Bays: </strong>Large bodies of water that are dammed up due to ice can melt, flooding plains and altering the terrain. Woe betide any society in the basin. Lake Anasazi, a gigantic lake in North America, finally released when ice dam melted, flooding vast tracts. <a href="https://en.wikipedia.org/wiki/Lake_Powell" target="_blank">This happened several times</a>.</li> </ul><h3>Temporary Alterations in Geography</h3><p>Temporary alterations to geography tend to happen much more quickly and thus can inflict significant damage over a very short period of time, sometimes in a matter of minutes.</p><ul> <li data-xf-list-type="ul"><strong>Flood:</strong> The most commonly-associated water-related event, floods occur from “too much” rain too fast. This may be from severe weather such as hurricanes. The Huang He floods collectively killed millions of people and considered among the <a href="https://www.britannica.com/event/Huang-He-floods" target="_blank">deadliest natural disasters ever recorded</a>.</li> <li data-xf-list-type="ul"><strong>Tsunami:</strong> Tsunami are caused by earthquake, volcanic eruption, even (locally) a huge landslide. One of the latter can result in a tsunami hundreds of feet high in a fiord. <a href="https://en.wikipedia.org/wiki/2004_Indian_Ocean_earthquake_and_tsunami" target="_blank">The deadliest tsunami happened in our lifetime</a>, reached over 100 feet high, and killed over 200,000 people. Hurricane, Typhoons, and Cyclones: Essentially the same thing, hurricanes happen in the North Atlantic/Northeast Pacific, typhoons in the Northwest Pacific, and cyclones in the South Pacific/Indian Ocean. Thanks to technology, hurricanes can be predicted; a fantasy society may have no such protections. Prior to modern forecasting, <a href="https://en.wikipedia.org/wiki/1900_Galveston_hurricane" target="_blank">hurricanes killed over 10,000 people</a>. Cyclones <a href="https://en.wikipedia.org/wiki/List_of_Bangladesh_tropical_cyclones" target="_blank">and typhoons</a> have killed <a href="https://en.wikipedia.org/wiki/List_of_Bangladesh_tropical_cyclones" target="_blank">over half a million people</a>.</li> <li data-xf-list-type="ul"><strong>Dam Failure:</strong> Not surprisingly, civilized societies due their best to curb the effects of water on land, both to harness its power and control its flow. Sometimes, Nature wins. Because dams are typically long-lasting and towns rely on it for water power, they are particularly vulnerable. One dam that broke killed <a href="https://en.wikipedia.org/wiki/Dam_failure" target="_blank">over 170,000 people and displaced 11 million</a>.</li> </ul><p>Water will likely shape the course of your fantasy world’s history, be it falling from the air or on surging on the ground. It is one of nature’s most powerful elements, and fantasy societies do well to respect it. Those who underestimate it may be washed away.</p><p></p><p><strong>Your Turn: Have water disasters played a part in the history of your world?</strong></p></blockquote><p></p>
[QUOTE="lewpuls, post: 9511077, member: 30518"] This article is about water-related disasters [URL='https://www.enworld.org/threads/worlds-of-design-drought.690305/']other than drought[/URL]. All of these natural events pose significant challenges to fantasy medieval societies, both from the wreckage they cause to the long-term effects when water sweeps through an area, possibly bringing monsters and disease. [CENTER][ATTACH type="full" alt="storm-7812036_1280.jpg"]386284[/ATTACH] [URL='https://pixabay.com/illustrations/storm-tsunami-waves-ocean-sea-7812036/']Picture courtesy of Pixabay.[/URL][/CENTER] Water disasters can cause thousands of drowning deaths, interfere with trade, destroy agriculture, and ultimately contribute to the fall of empires. Your player characters will be quite busy in a campaign world that suffers even a few of these. [CENTER][MEDIA=youtube]q87mUl13s-s[/MEDIA][/CENTER] [HEADING=2]Permanent Alterations in Geography[/HEADING] There are the rarest, and largest, water disasters, resulting in permanent changes to large-scale geography. [LIST] [*][B]Sea Level Change: [/B]Sea level changes aren’t simply the water rising on coastal settlements, although that’s certainly a possibility. Rising water levels can submerge seaports and cause islands to disappear. But it also encompasses ice ages (including "[URL='https://en.wikipedia.org/wiki/Little_Ice_Age']little ice ages[/URL]"), which can melt, revealing ground beneath (and sometimes, eldritch civilizations) or freeze, turning city rivers to ice. [*][B]River Course Shifts:[/B] For societies that rely on rivers as a source of energy and food, a river shifting course can devastating. Cultures without irrigation can disappear as a result. Rome's seaport in ancient times, Ostia, [URL='https://www.ostia-antica.org/dict/topics/excavations/excavations03.htm']is now three kilometers from the Mediterranean[/URL] owing to silt and sea change. The Yellow River in China [URL='https://en.wikipedia.org/wiki/Yellow_River']shifted as much as 300 miles[/URL], sometimes reaching the ocean to the north of Shandong Peninsula and sometimes to the south. [*][B]Lake and Bays: [/B]Large bodies of water that are dammed up due to ice can melt, flooding plains and altering the terrain. Woe betide any society in the basin. Lake Anasazi, a gigantic lake in North America, finally released when ice dam melted, flooding vast tracts. [URL='https://en.wikipedia.org/wiki/Lake_Powell']This happened several times[/URL]. [/LIST] [HEADING=2]Temporary Alterations in Geography[/HEADING] Temporary alterations to geography tend to happen much more quickly and thus can inflict significant damage over a very short period of time, sometimes in a matter of minutes. [LIST] [*][B]Flood:[/B] The most commonly-associated water-related event, floods occur from “too much” rain too fast. This may be from severe weather such as hurricanes. The Huang He floods collectively killed millions of people and considered among the [URL='https://www.britannica.com/event/Huang-He-floods']deadliest natural disasters ever recorded[/URL]. [*][B]Tsunami:[/B] Tsunami are caused by earthquake, volcanic eruption, even (locally) a huge landslide. One of the latter can result in a tsunami hundreds of feet high in a fiord. [URL='https://en.wikipedia.org/wiki/2004_Indian_Ocean_earthquake_and_tsunami']The deadliest tsunami happened in our lifetime[/URL], reached over 100 feet high, and killed over 200,000 people. Hurricane, Typhoons, and Cyclones: Essentially the same thing, hurricanes happen in the North Atlantic/Northeast Pacific, typhoons in the Northwest Pacific, and cyclones in the South Pacific/Indian Ocean. Thanks to technology, hurricanes can be predicted; a fantasy society may have no such protections. Prior to modern forecasting, [URL='https://en.wikipedia.org/wiki/1900_Galveston_hurricane']hurricanes killed over 10,000 people[/URL]. Cyclones [URL='https://en.wikipedia.org/wiki/List_of_Bangladesh_tropical_cyclones']and typhoons[/URL] have killed [URL='https://en.wikipedia.org/wiki/List_of_Bangladesh_tropical_cyclones']over half a million people[/URL]. [*][B]Dam Failure:[/B] Not surprisingly, civilized societies due their best to curb the effects of water on land, both to harness its power and control its flow. Sometimes, Nature wins. Because dams are typically long-lasting and towns rely on it for water power, they are particularly vulnerable. One dam that broke killed [URL='https://en.wikipedia.org/wiki/Dam_failure']over 170,000 people and displaced 11 million[/URL]. [/LIST] Water will likely shape the course of your fantasy world’s history, be it falling from the air or on surging on the ground. It is one of nature’s most powerful elements, and fantasy societies do well to respect it. Those who underestimate it may be washed away. [B]Your Turn: Have water disasters played a part in the history of your world?[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Water, Water, Everywhere
Top