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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="Umbran" data-source="post: 8177925" data-attributes="member: 177"><p>Yeah, I'm sorry, but... the OP has some major flaws.</p><p></p><p>Specifically, I want to call out "Progressive Improvement". By that measure, if you play one session of a game, it fails to be an RPG. I reject that notion entirely as being nonsensical.</p><p></p><p>I submit that RPGs are a genre of game. And much like genres of fiction, they benefit from an inclusive approach to definition. List a bunch of elements that are common in RPGs. If a game has enough of the elements (for some value of "enough"), it is an RPG. It does not need to have <em>all</em> the tropes. It may even be missing some that you personally feel are important. So, while progressive improvement is common, and even desirable, it isn't <em>necessary</em>.</p><p></p><p>Also note that being an RPG doesn't mean a game isn't also something else. Just as in fiction, where you can have things like the "space-western", games can fit multiple genres at once - they aren't mutually exclusive. Maybe an RPG is <em>also</em> a storytelling game, or <em>also</em> a board game, or <em>also</em> a computer game, or <em>also</em> a tactical wargame.</p><p></p><p>This can remove a whole lot of angst from your conversation. Embrace the power of "and", rather than "exclusive-or".</p></blockquote><p></p>
[QUOTE="Umbran, post: 8177925, member: 177"] Yeah, I'm sorry, but... the OP has some major flaws. Specifically, I want to call out "Progressive Improvement". By that measure, if you play one session of a game, it fails to be an RPG. I reject that notion entirely as being nonsensical. I submit that RPGs are a genre of game. And much like genres of fiction, they benefit from an inclusive approach to definition. List a bunch of elements that are common in RPGs. If a game has enough of the elements (for some value of "enough"), it is an RPG. It does not need to have [I]all[/I] the tropes. It may even be missing some that you personally feel are important. So, while progressive improvement is common, and even desirable, it isn't [I]necessary[/I]. Also note that being an RPG doesn't mean a game isn't also something else. Just as in fiction, where you can have things like the "space-western", games can fit multiple genres at once - they aren't mutually exclusive. Maybe an RPG is [I]also[/I] a storytelling game, or [I]also[/I] a board game, or [I]also[/I] a computer game, or [I]also[/I] a tactical wargame. This can remove a whole lot of angst from your conversation. Embrace the power of "and", rather than "exclusive-or". [/QUOTE]
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