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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="billd91" data-source="post: 8178109" data-attributes="member: 3400"><p>Classic Traveller does - at least as of the 1981 printing (I am not certain about 1977). Book 2 covers experience and improving characters over time.</p><p></p><p>But I generally agree that a means of progressively improving a player's avatar should be unnecessary for an RPG as a defining characteristic. It may be really useful as a player satisfying characteristic because it kind of sucks to play the same character session after session with no sense of making progress toward a better character - be it in skill, inherent characteristic, gear, or prestige. But I don't think it makes sense to require the presence of systemic improvement to qualify as an RPG. Plus, it completely torpedoes the idea that How to Host a Murder parties are RPGs when they pretty clearly are - you have a character/avatar you play via LARP, you have a challenge to overcome (solve the mystery or get away with it) - they're just defined as one-shots and have relatively little replay value.</p></blockquote><p></p>
[QUOTE="billd91, post: 8178109, member: 3400"] Classic Traveller does - at least as of the 1981 printing (I am not certain about 1977). Book 2 covers experience and improving characters over time. But I generally agree that a means of progressively improving a player's avatar should be unnecessary for an RPG as a defining characteristic. It may be really useful as a player satisfying characteristic because it kind of sucks to play the same character session after session with no sense of making progress toward a better character - be it in skill, inherent characteristic, gear, or prestige. But I don't think it makes sense to require the presence of systemic improvement to qualify as an RPG. Plus, it completely torpedoes the idea that How to Host a Murder parties are RPGs when they pretty clearly are - you have a character/avatar you play via LARP, you have a challenge to overcome (solve the mystery or get away with it) - they're just defined as one-shots and have relatively little replay value. [/QUOTE]
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