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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="Puddles" data-source="post: 8178406" data-attributes="member: 7026093"><p>It’s an interesting question. I come from a wargamer background, and there are some wargames that stray incredibly close to RPGs. Take Inquisitor by Games Workshop for example. Players control fighters as individuals, usually controlling 4 each (a leading Inquisitor and their 3 henchmen). There is a GM who creates the scenarios and comes up with rulings on the fly. The characters are created by the players and are encouraged to come up with backstories for them. Actions are declarations and fights play out in an initiative order.</p><p></p><p>Or take one of the Warhammer Quest games - these are more board games than wargames, but players form a team together, each controlling a single fighter. They explore dungeons (or space dungeons as in Blackstone Fortress), they gain loot, exp, level up, try to beat the GM or the game.</p><p></p><p>For me, the thing that both these games lack, is the fighters can never move off the table. I can’t just make my fighter pack up and walk in a random direction - or at least there are no rules to adjudicate what happens if I do. These games have campaigns, but they are sporadic and episodic in comparison to an RPG. They are a series of snapshots strung together rather than a single continuing narrative that never needs to take pause.</p><p></p><p>So for me, an RPG is just a wargame where you can move “off” the battlefield, and go wherever you like.</p></blockquote><p></p>
[QUOTE="Puddles, post: 8178406, member: 7026093"] It’s an interesting question. I come from a wargamer background, and there are some wargames that stray incredibly close to RPGs. Take Inquisitor by Games Workshop for example. Players control fighters as individuals, usually controlling 4 each (a leading Inquisitor and their 3 henchmen). There is a GM who creates the scenarios and comes up with rulings on the fly. The characters are created by the players and are encouraged to come up with backstories for them. Actions are declarations and fights play out in an initiative order. Or take one of the Warhammer Quest games - these are more board games than wargames, but players form a team together, each controlling a single fighter. They explore dungeons (or space dungeons as in Blackstone Fortress), they gain loot, exp, level up, try to beat the GM or the game. For me, the thing that both these games lack, is the fighters can never move off the table. I can’t just make my fighter pack up and walk in a random direction - or at least there are no rules to adjudicate what happens if I do. These games have campaigns, but they are sporadic and episodic in comparison to an RPG. They are a series of snapshots strung together rather than a single continuing narrative that never needs to take pause. So for me, an RPG is just a wargame where you can move “off” the battlefield, and go wherever you like. [/QUOTE]
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