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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="pemerton" data-source="post: 8178458" data-attributes="member: 42582"><p>I don't find the discussion all that useful in the abstract - other than as a random pastime - but I think the question <em>what is RPGing</em> can be pretty helpful in prompting reflection on RPGing techniques. I have found reading answers to that question - especially but not only from Ron Edwards and Vincent Baker - have had a significant impact on how I approach GMing, and RPGing more generally. They have improved my play.</p><p></p><p>EDIT: I should add - <em>what is RPGing</em> is a question that admits of multiple answers, although a reasonable degree of overlap is to be expected. But I do think that helpful answers take as their topic <em>stuff that real people do in the real world</em>, not stuff that imaginary people do in the worlds of our imaginations.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8178458, member: 42582"] I don't find the discussion all that useful in the abstract - other than as a random pastime - but I think the question [I]what is RPGing[/I] can be pretty helpful in prompting reflection on RPGing techniques. I have found reading answers to that question - especially but not only from Ron Edwards and Vincent Baker - have had a significant impact on how I approach GMing, and RPGing more generally. They have improved my play. EDIT: I should add - [I]what is RPGing[/I] is a question that admits of multiple answers, although a reasonable degree of overlap is to be expected. But I do think that helpful answers take as their topic [I]stuff that real people do in the real world[/I], not stuff that imaginary people do in the worlds of our imaginations. [/QUOTE]
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