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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="Imaculata" data-source="post: 8185544" data-attributes="member: 6801286"><p>I play 3.5/PF exclusively, and that is not my experience. PC build options in 3.5/PF have a lot of options which can create radically different characters, but they are not difficult to understand at all. The variation in effectiveness that can occur is a feature of almost any good system where you can create a character: not every choice results in an optimised character. That is the point and fun of building your own character. You can specialize or you can be an allrounder. Some feats are powerful, others less so. But you can create PC's that play very differently from one another and can do very different things.</p><p></p><p></p><p></p><p>It is simply a misunderstanding of the rules on your part that you think there needs to be an ingame justification for the higher armor class in the fiction of the game. That is not how AC works in 3.5/PF. Dragons have high AC because they are top tier opponents, and their defense needs to match the offense of PC's at higher levels. That is the only reason necessary. Tough opponent == tough AC. Dragons are foes intended for high level PC's. PC's gain higher and higher attack bonusses as they level up, plus bonusses from feats, and bonusses from magical items. Add all that together, and a high level PC easily hits for 20 or 30+. So high level foes need an AC to match that.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8185544, member: 6801286"] I play 3.5/PF exclusively, and that is not my experience. PC build options in 3.5/PF have a lot of options which can create radically different characters, but they are not difficult to understand at all. The variation in effectiveness that can occur is a feature of almost any good system where you can create a character: not every choice results in an optimised character. That is the point and fun of building your own character. You can specialize or you can be an allrounder. Some feats are powerful, others less so. But you can create PC's that play very differently from one another and can do very different things. It is simply a misunderstanding of the rules on your part that you think there needs to be an ingame justification for the higher armor class in the fiction of the game. That is not how AC works in 3.5/PF. Dragons have high AC because they are top tier opponents, and their defense needs to match the offense of PC's at higher levels. That is the only reason necessary. Tough opponent == tough AC. Dragons are foes intended for high level PC's. PC's gain higher and higher attack bonusses as they level up, plus bonusses from feats, and bonusses from magical items. Add all that together, and a high level PC easily hits for 20 or 30+. So high level foes need an AC to match that. [/QUOTE]
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