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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="Ovinomancer" data-source="post: 8185664" data-attributes="member: 16814"><p>Absolutely disagree, in the strongest terms. PC build requires system mastery to do to even a moderate ability, much less optimization. This is because PC build is full of trap or dead end options that look useful but are not, or are so much less useful that other options as to be worthless. The tier differences in power and flexibility that exist in 3.x are massive and largely not contested -- clerics, for instance, are just that much better than fighters: clerics are often better in melee than fighters with little effort and little loss to all the other things a cleric can do.</p><p></p><p>3.x PC build is full of the need to grok the system, grok the table you're playing at, and grok how to avoid the traps built into the PC build sub-game. Arguing otherwise is an inability to look critically at the game. It's a fine game, but the need for system mastery is one of the hallmarks of it.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8185664, member: 16814"] Absolutely disagree, in the strongest terms. PC build requires system mastery to do to even a moderate ability, much less optimization. This is because PC build is full of trap or dead end options that look useful but are not, or are so much less useful that other options as to be worthless. The tier differences in power and flexibility that exist in 3.x are massive and largely not contested -- clerics, for instance, are just that much better than fighters: clerics are often better in melee than fighters with little effort and little loss to all the other things a cleric can do. 3.x PC build is full of the need to grok the system, grok the table you're playing at, and grok how to avoid the traps built into the PC build sub-game. Arguing otherwise is an inability to look critically at the game. It's a fine game, but the need for system mastery is one of the hallmarks of it. [/QUOTE]
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