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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="pemerton" data-source="post: 8185849" data-attributes="member: 42582"><p>This claim isn't true.</p><p></p><p>It's not really true of B/X D&D. In AD&D it's only true when it comes to selecting spell load-out - and that <em>is </em>a deliberate design feature.</p><p></p><p>It's not true in 4e D&D. It's not true in any of the systems my group is playing at the moment: Classic Traveller, Burning Wheel, Prince Valiant or Cortex+ Heroic.</p><p></p><p>I don't think it's true in RuneQuest. Or HeroWars/Quest.</p><p></p><p>It's not really true in Rolemaster - if you put build points into (say) Carwrighting rather than (say) Swordfighting then - self-evidently - your PC will be better at building carts than at fighting with swords, but there's no <em>trap </em>as it's self-evident, and presumably there's a reason you want your PC to be a cartwright. Spell lists can be a bit of an exception, which is why over time in our group some revisions were made to get rid of pointless imbalances.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8185849, member: 42582"] This claim isn't true. It's not really true of B/X D&D. In AD&D it's only true when it comes to selecting spell load-out - and that [I]is [/I]a deliberate design feature. It's not true in 4e D&D. It's not true in any of the systems my group is playing at the moment: Classic Traveller, Burning Wheel, Prince Valiant or Cortex+ Heroic. I don't think it's true in RuneQuest. Or HeroWars/Quest. It's not really true in Rolemaster - if you put build points into (say) Carwrighting rather than (say) Swordfighting then - self-evidently - your PC will be better at building carts than at fighting with swords, but there's no [I]trap [/I]as it's self-evident, and presumably there's a reason you want your PC to be a cartwright. Spell lists can be a bit of an exception, which is why over time in our group some revisions were made to get rid of pointless imbalances. [/QUOTE]
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