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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="DrunkonDuty" data-source="post: 8185957" data-attributes="member: 54364"><p>I'm playing PF 1 pretty much exclusively at the moment. I have no doubt that system mastery is important for character building. Vitally so. It is very easy to unintentionally build an under powered character. And that might be fine if all the PCs are underpowered. The GM can simply dial down the danger. But if you have a mix of under- and over- powered characters you end up with players feeling useless. </p><p></p><p>I recently had just this issue. It that came about due to some fundamental misunderstanding of game mechanics, specifically character build mechanics. The party had a sorcerer as their main magic dude. The group was struggling a bit with knowledge skills so the sorcerer's player decided to multi-class as a wizard. The player assumed (incorrectly) that by taking some wizard levels they would suddenly have a character with a bunch of wizardy know how. And of course their caster level was buggered, being stretched over 2 classes. I advised, very strongly, against this but the player was convinced it was a good idea. It took a whole level and about 5 sessions (we level slowly) for them to see just how power-maimed their character had become. Luckily, as of last session, the character has been rebuilt as a pure sorcerer and is once again on par with effectiveness re. the rest of the party. </p><p></p><p>So, yeah, under powered builds are very possible.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8185957, member: 54364"] I'm playing PF 1 pretty much exclusively at the moment. I have no doubt that system mastery is important for character building. Vitally so. It is very easy to unintentionally build an under powered character. And that might be fine if all the PCs are underpowered. The GM can simply dial down the danger. But if you have a mix of under- and over- powered characters you end up with players feeling useless. I recently had just this issue. It that came about due to some fundamental misunderstanding of game mechanics, specifically character build mechanics. The party had a sorcerer as their main magic dude. The group was struggling a bit with knowledge skills so the sorcerer's player decided to multi-class as a wizard. The player assumed (incorrectly) that by taking some wizard levels they would suddenly have a character with a bunch of wizardy know how. And of course their caster level was buggered, being stretched over 2 classes. I advised, very strongly, against this but the player was convinced it was a good idea. It took a whole level and about 5 sessions (we level slowly) for them to see just how power-maimed their character had become. Luckily, as of last session, the character has been rebuilt as a pure sorcerer and is once again on par with effectiveness re. the rest of the party. So, yeah, under powered builds are very possible. [/QUOTE]
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