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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="heretic888" data-source="post: 8186657" data-attributes="member: 60326"><p>For me, it was precisely the opposite. I had zero exposure to Story Now games before 4E and it was my experience with that system that led me to the PbtA family of games. In fact, my initial reaction to Dungeon World was essentially, "what's the big deal? This is exactly how 4E plays outside of combat". Of course, I was 'The Skill Challenge DM' in my circles and lived and breathed on the DMG2, so there was that too.</p><p></p><p>I tend to agree with what was suggested upthread: a lot of people who "played 4E" actually "played 3E using 4E monsters and characters".</p></blockquote><p></p>
[QUOTE="heretic888, post: 8186657, member: 60326"] For me, it was precisely the opposite. I had zero exposure to Story Now games before 4E and it was my experience with that system that led me to the PbtA family of games. In fact, my initial reaction to Dungeon World was essentially, "what's the big deal? This is exactly how 4E plays outside of combat". Of course, I was 'The Skill Challenge DM' in my circles and lived and breathed on the DMG2, so there was that too. I tend to agree with what was suggested upthread: a lot of people who "played 4E" actually "played 3E using 4E monsters and characters". [/QUOTE]
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