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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="Ovinomancer" data-source="post: 8187357" data-attributes="member: 16814"><p>You're stuck on semantics. The "trap" option is that the option doesn't do what's anticipated -- that you need to have a strong understanding of the entire system to understand how that option can be used. If you just select skill focus going by what it says, it underperforms and you can end up with exactly my situation. I've admitted that I didn't understand, at that time, how skill synergies can work to vastly outperform the skill focus feat. I had a lot of system mastery in other cases, because I almost always GMed 3.x, but that doesn't help character build mastery. I was caught up by the fact that the bard character, with no effort, vastly outperforms my select of a feat that looks like it's intended to help a character excel at a skill. It doesn't, and understanding this requires a good deal of system mastery to grasp the interactions. That this is labeled a "trap" is because it is -- if you don't know to look for it, you can fall into it, just as I did in my example. That there are ways to employ the feat in a better manner with sufficient system mastery and other build choices (play a fighter?) actually works towards my point rather than against it.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8187357, member: 16814"] You're stuck on semantics. The "trap" option is that the option doesn't do what's anticipated -- that you need to have a strong understanding of the entire system to understand how that option can be used. If you just select skill focus going by what it says, it underperforms and you can end up with exactly my situation. I've admitted that I didn't understand, at that time, how skill synergies can work to vastly outperform the skill focus feat. I had a lot of system mastery in other cases, because I almost always GMed 3.x, but that doesn't help character build mastery. I was caught up by the fact that the bard character, with no effort, vastly outperforms my select of a feat that looks like it's intended to help a character excel at a skill. It doesn't, and understanding this requires a good deal of system mastery to grasp the interactions. That this is labeled a "trap" is because it is -- if you don't know to look for it, you can fall into it, just as I did in my example. That there are ways to employ the feat in a better manner with sufficient system mastery and other build choices (play a fighter?) actually works towards my point rather than against it. [/QUOTE]
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