Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: What Defines a RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8189473" data-attributes="member: 22779"><p>Well, 3e is immune to criticism, because, well, if you don't hold 3e to be the epitome of game design, beyond any criticism, then you must hate 3e (and by association, Pathfinder) and must be a 4e holdover edition warrior. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Unfortunate, but, apparently it's still impossible to discuss shortcomings in 3e design. 5e apparently is less immune to this. You can criticise 5e without being labeled as a hater. </p><p></p><p>Now, rolling this back to the original question, I wonder if looking at the purpose of the mechanics in games might not lead to differentiating RPG's from other games. I'm thinking out loud here, so, bear with me if I'm not making much sense.</p><p></p><p>In a board game, all the mechanics are there to lead the players to the ultimate conclusion of the game - determining the final state of the game. You follow the game mechanics, from turn to turn, until the game ends. All mechanics in the game are there to tell the players what to do next until that end state is reached. </p><p></p><p>But, in an RPG, that isn't true. You don't (generally) have an end state in an RPG. Certainly not an end state defined by the mechanics. The mechanics are only engaged with in certain circumstances and are generally only there to determine success/failure conditions in order to explore the fictional positioning of the players' characters. IOW, you can play an RPG for significant amounts of time without using any mechanics at all. We've all had sessions where virtually no dice were rolled. Yet, when asked, we'd still say we were playing X RPG. </p><p></p><p>If no one deals any cards, can you claim to be playing poker? If no dice are rolled, can you progress in (almost all) board games? Yet, I can play an RPG without engaging mechanics so, there must be a fundamental difference in the purpose of mechanics between board games and RPG's. The same applies to video games, only that the mechanics in a video game are hidden (largely) from the player. </p><p></p><p>Does this make sense?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8189473, member: 22779"] Well, 3e is immune to criticism, because, well, if you don't hold 3e to be the epitome of game design, beyond any criticism, then you must hate 3e (and by association, Pathfinder) and must be a 4e holdover edition warrior. :erm: Unfortunate, but, apparently it's still impossible to discuss shortcomings in 3e design. 5e apparently is less immune to this. You can criticise 5e without being labeled as a hater. Now, rolling this back to the original question, I wonder if looking at the purpose of the mechanics in games might not lead to differentiating RPG's from other games. I'm thinking out loud here, so, bear with me if I'm not making much sense. In a board game, all the mechanics are there to lead the players to the ultimate conclusion of the game - determining the final state of the game. You follow the game mechanics, from turn to turn, until the game ends. All mechanics in the game are there to tell the players what to do next until that end state is reached. But, in an RPG, that isn't true. You don't (generally) have an end state in an RPG. Certainly not an end state defined by the mechanics. The mechanics are only engaged with in certain circumstances and are generally only there to determine success/failure conditions in order to explore the fictional positioning of the players' characters. IOW, you can play an RPG for significant amounts of time without using any mechanics at all. We've all had sessions where virtually no dice were rolled. Yet, when asked, we'd still say we were playing X RPG. If no one deals any cards, can you claim to be playing poker? If no dice are rolled, can you progress in (almost all) board games? Yet, I can play an RPG without engaging mechanics so, there must be a fundamental difference in the purpose of mechanics between board games and RPG's. The same applies to video games, only that the mechanics in a video game are hidden (largely) from the player. Does this make sense? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: What Defines a RPG?
Top