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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="pemerton" data-source="post: 8192886" data-attributes="member: 42582"><p>I thought Band of Blades was mentioned as an example of a RPG with an end-state. My Life With Master and Nicotine Girls are presumably two more examples of this. Arguably so is 4e D&D, though I would accept the counter-argument that the end-state is so "off in the distance" relative to the normal course of play that it doesn't exercise much practical constraint on gameplay.</p><p></p><p>As to whether a RPG must be used to create something - well, all RPGing in the course of play will create a fiction. (Unless the play is super-hyper-scripted, in which case it will produce a variant interpretation of a pre-existing fiction. I think some CoC modules lean in this direction.)</p><p></p><p>Presumably Band of Blades will produce a fiction via play. I don't know it, but I imagine it's replayable. (I'm happy to be corrected by [USER=5142]@Aldarc[/USER] or [USER=6696971]@Manbearcat[/USER] if I'm wrong on that.)</p><p></p><p>As to whether creation <em>in advance of play</em> is important for RPGing - I personally don't think so. I've run games where we just sit down and start.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8192886, member: 42582"] I thought Band of Blades was mentioned as an example of a RPG with an end-state. My Life With Master and Nicotine Girls are presumably two more examples of this. Arguably so is 4e D&D, though I would accept the counter-argument that the end-state is so "off in the distance" relative to the normal course of play that it doesn't exercise much practical constraint on gameplay. As to whether a RPG must be used to create something - well, all RPGing in the course of play will create a fiction. (Unless the play is super-hyper-scripted, in which case it will produce a variant interpretation of a pre-existing fiction. I think some CoC modules lean in this direction.) Presumably Band of Blades will produce a fiction via play. I don't know it, but I imagine it's replayable. (I'm happy to be corrected by [USER=5142]@Aldarc[/USER] or [USER=6696971]@Manbearcat[/USER] if I'm wrong on that.) As to whether creation [I]in advance of play[/I] is important for RPGing - I personally don't think so. I've run games where we just sit down and start. [/QUOTE]
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