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Worlds of Design: What Defines a RPG?
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<blockquote data-quote="Thomas Shey" data-source="post: 8193430" data-attributes="member: 7026617"><p>All absolutely true.</p><p></p><p>On the other hand--a forum is about discussion. When you come in with a complaint about an experience, to some extent you <em>invite</em> armchair quarterbacking.</p><p></p><p>But you should always go into that with the understanding that, as you say, you're getting a very limited perspective about the situation. One person, no matter what his relation to a gaming situation, is unlikely to have the full picture or necessarily expressing the picture he has well.</p><p></p><p>(I'm admittedly particularly cynical about how people characterize their game group and its sociodynamic, because I've seen a few too many cases where I heard one characterization when dealing with a person privately, and then when I either saw it directly or talked to other people it turned out the case seemed quite different. As such I hear warning bells with phrases like "Well none of my players have a problem with this," or "The GM never cuts us a break" because I've seen exactly those phrases expressed when that turned out to not be the case. It can even occur without malign intent; some people just have tunnel vision (in the latter case) or players who aren't confrontational (in the former case). And that's trying not to even get into the issue that its statistically likely that at least a few people in these discussions are trying to gaslight you. But I'll admit that isn't always the most useful trait to have to create a productive discussion.)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8193430, member: 7026617"] All absolutely true. On the other hand--a forum is about discussion. When you come in with a complaint about an experience, to some extent you [I]invite[/I] armchair quarterbacking. But you should always go into that with the understanding that, as you say, you're getting a very limited perspective about the situation. One person, no matter what his relation to a gaming situation, is unlikely to have the full picture or necessarily expressing the picture he has well. (I'm admittedly particularly cynical about how people characterize their game group and its sociodynamic, because I've seen a few too many cases where I heard one characterization when dealing with a person privately, and then when I either saw it directly or talked to other people it turned out the case seemed quite different. As such I hear warning bells with phrases like "Well none of my players have a problem with this," or "The GM never cuts us a break" because I've seen exactly those phrases expressed when that turned out to not be the case. It can even occur without malign intent; some people just have tunnel vision (in the latter case) or players who aren't confrontational (in the former case). And that's trying not to even get into the issue that its statistically likely that at least a few people in these discussions are trying to gaslight you. But I'll admit that isn't always the most useful trait to have to create a productive discussion.) [/QUOTE]
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