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Worlds of Design: What Did You Expect?
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<blockquote data-quote="aramis erak" data-source="post: 9438281" data-attributes="member: 6779310"><p>For my local group, who shows, shows. It's an open table at my FLGS. when I start to burn on a given engine or setting, I look at what I want to run, pick 3 or 4, and let the regulars vote.</p><p></p><p>I warn new-to-group that we tend to be a bit digression heavy, and that if a scene gets too triggering, to speak up. I mention that I use a mixture of theater of the mind and using cubes and mini-meeples, specifically so players have to ask if they didn't pay attention, rather than just assume. I also mention that I'll let them know if their action has obvious high risks the character would know, and they can change the action if desired. If I know there's a major risk of triggering, i hand out physical X-cards. My regulars do the rest of the vetting... a player must endure digression bombs, dad jokes, bad jokes, D and B's wild hair actions. </p><p></p><p>I also stress that I neither go out of my way to kill PCs nor will I save them from stupidity should they engage in it. I've had a number of near and full party kills. What's cost me players more than anything has been that they have work schedule issues, or have left for college.</p><p></p><p>I've only turned two players away from the table since I started running at my FLGS. Both for being disruptions. One was just generally a disruptive arse. He was actually tossed by the owner. </p><p></p><p>Another I asked not to come for RPGs; he was there just to socialize; he was clueless about the implied social contract, and so I, and a player who was friends with him, took him aside and explained it. If he comes back, he's expected to adhere to the social contract of RPGing; as long as he does, he's welcome.</p><p></p><p>I've had two more who decided after a couple sessions they'd prefer a different group; I'm fine with that. If they come back, they're welcome.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9438281, member: 6779310"] For my local group, who shows, shows. It's an open table at my FLGS. when I start to burn on a given engine or setting, I look at what I want to run, pick 3 or 4, and let the regulars vote. I warn new-to-group that we tend to be a bit digression heavy, and that if a scene gets too triggering, to speak up. I mention that I use a mixture of theater of the mind and using cubes and mini-meeples, specifically so players have to ask if they didn't pay attention, rather than just assume. I also mention that I'll let them know if their action has obvious high risks the character would know, and they can change the action if desired. If I know there's a major risk of triggering, i hand out physical X-cards. My regulars do the rest of the vetting... a player must endure digression bombs, dad jokes, bad jokes, D and B's wild hair actions. I also stress that I neither go out of my way to kill PCs nor will I save them from stupidity should they engage in it. I've had a number of near and full party kills. What's cost me players more than anything has been that they have work schedule issues, or have left for college. I've only turned two players away from the table since I started running at my FLGS. Both for being disruptions. One was just generally a disruptive arse. He was actually tossed by the owner. Another I asked not to come for RPGs; he was there just to socialize; he was clueless about the implied social contract, and so I, and a player who was friends with him, took him aside and explained it. If he comes back, he's expected to adhere to the social contract of RPGing; as long as he does, he's welcome. I've had two more who decided after a couple sessions they'd prefer a different group; I'm fine with that. If they come back, they're welcome. [/QUOTE]
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