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Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
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<blockquote data-quote="jmucchiello" data-source="post: 7762247" data-attributes="member: 813"><p>"What is an RPG?" is a meaningless question. An RPG is whenever a group of two or more people get together to play "Let's Pretend" using some form of codified rule system for handling disagreements about what happens next. This usually, but doesn't have to, involve a referee player. This usually, involves some form of avatar insertion for the players, but even this is not absolute. Player's avatars are usually working cooperatively towards goals but they don't have to be. No matter how many "requirements for an RPG" you make, there will always be exceptions. This is why my requirements above require only a conflict resolution system and people pretending to be someone or something else.</p><p></p><p>I've run Theater of the Mind games where there were no rulebooks at all. The codified rule system was "What Joe says happened, happened." The was no system of advancement. I think it would surprise the players of that game if they were told we were not playing an RPG.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7762247, member: 813"] "What is an RPG?" is a meaningless question. An RPG is whenever a group of two or more people get together to play "Let's Pretend" using some form of codified rule system for handling disagreements about what happens next. This usually, but doesn't have to, involve a referee player. This usually, involves some form of avatar insertion for the players, but even this is not absolute. Player's avatars are usually working cooperatively towards goals but they don't have to be. No matter how many "requirements for an RPG" you make, there will always be exceptions. This is why my requirements above require only a conflict resolution system and people pretending to be someone or something else. I've run Theater of the Mind games where there were no rulebooks at all. The codified rule system was "What Joe says happened, happened." The was no system of advancement. I think it would surprise the players of that game if they were told we were not playing an RPG. [/QUOTE]
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