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Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
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<blockquote data-quote="Umbran" data-source="post: 7762254" data-attributes="member: 177"><p>Yeah, he really hosed it on this one.</p><p></p><p>Cortex+ based, Marvel Heroic Roleplaying. Doesn't have a progression mechanic, as such. It is totally a role-playing game. It lacks a progression mechanic, I think, as a business decision - they intended you to use Marvel pregenerated characters in their published adventures based on major stories in the Marvel comics universe. For that, you don't generally need a progression mechanic.</p><p></p><p>It also wasn't a great business decision - while most of the mechanics are good, the lack of a good character generation system was a major flaw. Folks may sometimes want to play their characters, but really, we like making our own heroes.</p><p></p><p>But that's an aside. Apparently, the author thinks he can define "RPG" for us. We'll see how that works out for him. :/</p></blockquote><p></p>
[QUOTE="Umbran, post: 7762254, member: 177"] Yeah, he really hosed it on this one. Cortex+ based, Marvel Heroic Roleplaying. Doesn't have a progression mechanic, as such. It is totally a role-playing game. It lacks a progression mechanic, I think, as a business decision - they intended you to use Marvel pregenerated characters in their published adventures based on major stories in the Marvel comics universe. For that, you don't generally need a progression mechanic. It also wasn't a great business decision - while most of the mechanics are good, the lack of a good character generation system was a major flaw. Folks may sometimes want to play their characters, but really, we like making our own heroes. But that's an aside. Apparently, the author thinks he can define "RPG" for us. We'll see how that works out for him. :/ [/QUOTE]
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