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Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7762531" data-attributes="member: 6873517"><p>Sure, you could use MtG as the resolution system, though it would probably be a long walk for a short drink of water in that case. </p><p></p><p></p><p></p><p></p><p>RPG elements show up in a lot of computer games that aren't CRPGs. For example the legendary <em>Deus Ex</em> was one of the first FPS games to have elements of RPG advancement, substantial attention to player agency, and a lot of story with a pretty serious (as opposed to campy) tone, all of which was decidedly unusual at the time. For example, FPS grandbabydaddy <em>Doom</em> had character advancement but really only in the form of better guns. Now you see many games having them. The excellent <em>Tomb Raider </em>reboots (3PS not FPS) have strong RPG elements now, both character skills and gear. </p><p></p><p></p><p></p><p></p><p>4E was an example of an RPG that took on lots of attributes of a tactical minis games and CCGs. I don't think it didn't fit the fiction, although it could encourage players away from them if they spent too much time thinking about their options and many of the adventures were written very much in the manner of a minis game. But I recall playing 4E that was definitely more RPG-esque. (Overall I wasn't a fan but acknowledge that 4E had many good ideas.) </p><p></p><p>All of these are illustrations of why I think we're talking about a family resemblance.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7762531, member: 6873517"] Sure, you could use MtG as the resolution system, though it would probably be a long walk for a short drink of water in that case. RPG elements show up in a lot of computer games that aren't CRPGs. For example the legendary [I]Deus Ex[/I] was one of the first FPS games to have elements of RPG advancement, substantial attention to player agency, and a lot of story with a pretty serious (as opposed to campy) tone, all of which was decidedly unusual at the time. For example, FPS grandbabydaddy [I]Doom[/I] had character advancement but really only in the form of better guns. Now you see many games having them. The excellent [I]Tomb Raider [/I]reboots (3PS not FPS) have strong RPG elements now, both character skills and gear. 4E was an example of an RPG that took on lots of attributes of a tactical minis games and CCGs. I don't think it didn't fit the fiction, although it could encourage players away from them if they spent too much time thinking about their options and many of the adventures were written very much in the manner of a minis game. But I recall playing 4E that was definitely more RPG-esque. (Overall I wasn't a fan but acknowledge that 4E had many good ideas.) All of these are illustrations of why I think we're talking about a family resemblance. [/QUOTE]
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