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Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
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<blockquote data-quote="Hussar" data-source="post: 7763063" data-attributes="member: 22779"><p>I think you have a very good point about the Uncanny Valley concept, but, I think you might be going about it a bit wrong. Mechanically 4e and 5e share a lot. Like tons. The same criticism, "Why can my fighter only do Come and Get It once per day" applies just as much to 5e. Why can my Battlemaster only do Commander's Strike once because I've Parried three times? It's the same thing.</p><p></p><p>Where it's different though is how it is presented. 4e had a formatting and writing style that was very, very different from earlier editions. Even though mechanically, 4e and 5e are not too far apart, the writing style of 5e makes it <em>look </em> like earlier editions and thus avoided the Uncanny Valley response that so many people had.</p><p></p><p>I mean, if you wrote a 4e character sheet the same way you write a 5e one, they'd be very, very close. Very little difference. But, the style of 4e made so much "in your face" that people couldn't get past it.</p><p></p><p>It's not so much the mechanics themselves that caused the Uncanny Valley reaction but rather how they were presented.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7763063, member: 22779"] I think you have a very good point about the Uncanny Valley concept, but, I think you might be going about it a bit wrong. Mechanically 4e and 5e share a lot. Like tons. The same criticism, "Why can my fighter only do Come and Get It once per day" applies just as much to 5e. Why can my Battlemaster only do Commander's Strike once because I've Parried three times? It's the same thing. Where it's different though is how it is presented. 4e had a formatting and writing style that was very, very different from earlier editions. Even though mechanically, 4e and 5e are not too far apart, the writing style of 5e makes it [I]look [/I] like earlier editions and thus avoided the Uncanny Valley response that so many people had. I mean, if you wrote a 4e character sheet the same way you write a 5e one, they'd be very, very close. Very little difference. But, the style of 4e made so much "in your face" that people couldn't get past it. It's not so much the mechanics themselves that caused the Uncanny Valley reaction but rather how they were presented. [/QUOTE]
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