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Worlds of Design: What Makes an RPG a Tabletop Hobby RPG?
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<blockquote data-quote="Jhaelen" data-source="post: 7763082" data-attributes="member: 46713"><p>I don't think there's much of a point in trying to go beyond the basic definition of an RPG. As the article says in the introduction, an RPG is a game involving roleplaying. And that's really all that's required. Adding any additional requirement is going to result in one or several RPGs that clearly _are_ RPGs to be excluded.</p><p></p><p>Imho, the most important aspect is the 'roleplaying', though. I don't agree that there are many video games that deserve the name. Sure, the player is often represented by some kind of avatar, but that doesn't turn it into a roleplaying game. 'Doom' doesn't become a roleplaying game just because I'm represented by some kind of generic space marine. There must be some way to make meaningful decisions from the viewpoint of an individual space marine. There must be some basis for roleplaying: personality traits, a history and motivations.</p><p>Unfortunately, even most of the video games that are categorized as CRPGs fail on that account, especially the ones where you control a whole party. The adventure game genre actually often does a much better job in that regard.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7763082, member: 46713"] I don't think there's much of a point in trying to go beyond the basic definition of an RPG. As the article says in the introduction, an RPG is a game involving roleplaying. And that's really all that's required. Adding any additional requirement is going to result in one or several RPGs that clearly _are_ RPGs to be excluded. Imho, the most important aspect is the 'roleplaying', though. I don't agree that there are many video games that deserve the name. Sure, the player is often represented by some kind of avatar, but that doesn't turn it into a roleplaying game. 'Doom' doesn't become a roleplaying game just because I'm represented by some kind of generic space marine. There must be some way to make meaningful decisions from the viewpoint of an individual space marine. There must be some basis for roleplaying: personality traits, a history and motivations. Unfortunately, even most of the video games that are categorized as CRPGs fail on that account, especially the ones where you control a whole party. The adventure game genre actually often does a much better job in that regard. [/QUOTE]
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