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General Tabletop Discussion
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Worlds of Design: What Should Be in an RPG Book?
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<blockquote data-quote="ruemere" data-source="post: 9651642" data-attributes="member: 5515"><p>Thank you for asking. Really.</p><p></p><p>Yes, that's the one. Teeth RPG urls:</p><ul> <li data-xf-list-type="ul"><a href="https://teethrpg.itch.io/teeth-rpg" target="_blank">TEETH: A Roleplaying Game by TEETH: A ROLEPLAYING GAME</a> (includes demo donwloads)</li> <li data-xf-list-type="ul">[MEDIA=googlesheets]gid=2142916347;id=1NzAKiG7pNNS-xG75t1NxjMo1KPXVm90KlFbbkb1L80g[/MEDIA] (Google Sheet playbooks)</li> <li data-xf-list-type="ul"><a href="https://teethrpg.bigcartel.com/" target="_blank">Teeth RPG</a> (the new site)</li> <li data-xf-list-type="ul"><a href="https://www.drivethrurpg.com/en/product/487196/teeth-false-kingdom" target="_blank">https://www.drivethrurpg.com/en/product/487196/teeth-false-kingdom</a> (false kingdom with page screenshots and playbook screenshots)</li> </ul><p></p><p>Here's my detailed opinion on why I consider Teeth RPG to be one of the most accessibly designed books in RPG history so far, with examples in no particular order:</p><p></p><p>1. The introduction to the setting completed in a single page titled "A Petty History of the Vale" (p.11)</p><p></p><p>2. The setting pages provide an overview, allowing one to delve into details at leisure, and without breaking reading flow:</p><p>[ATTACH=full]404457[/ATTACH]</p><p></p><p>3. Table of contents is very detailed. Just look at the entries:</p><p>[ATTACH=full]404458[/ATTACH]</p><p>[ATTACH=full]404459[/ATTACH]</p><p></p><p>4. There are beautiful OSR-style tables. There are encounters (the so-called prompts). But you also get: Vivisection Table, Cursed Pie Table.</p><p></p><p>5. The PDF has well-thought bookmarks. For those with shorter attention spans, there are Quick Reference bookmarks for Rules and World. In other words, you're not expected to read the book as a whole! At least not on the first attempt.</p><p></p><p>6. The system, while I am not very fond of Blades, comes together into one well-fitting whole:</p><ul> <li data-xf-list-type="ul">there is a well set-up zone for exploring</li> <li data-xf-list-type="ul">random tables for filling up spaces</li> <li data-xf-list-type="ul">the PCs have an agenda - it's often that adventurers do not have a role to play in a setting.</li> <li data-xf-list-type="ul">the progress of the story fits well into passage of time (Agenda Track and Season Clock, and Phases of Play).</li> </ul></blockquote><p></p>
[QUOTE="ruemere, post: 9651642, member: 5515"] Thank you for asking. Really. Yes, that's the one. Teeth RPG urls: [LIST] [*][URL='https://teethrpg.itch.io/teeth-rpg']TEETH: A Roleplaying Game by TEETH: A ROLEPLAYING GAME[/URL] (includes demo donwloads) [*][MEDIA=googlesheets]gid=2142916347;id=1NzAKiG7pNNS-xG75t1NxjMo1KPXVm90KlFbbkb1L80g[/MEDIA] (Google Sheet playbooks) [*][URL='https://teethrpg.bigcartel.com/']Teeth RPG[/URL] (the new site) [*][URL]https://www.drivethrurpg.com/en/product/487196/teeth-false-kingdom[/URL] (false kingdom with page screenshots and playbook screenshots) [/LIST] Here's my detailed opinion on why I consider Teeth RPG to be one of the most accessibly designed books in RPG history so far, with examples in no particular order: 1. The introduction to the setting completed in a single page titled "A Petty History of the Vale" (p.11) 2. The setting pages provide an overview, allowing one to delve into details at leisure, and without breaking reading flow: [ATTACH type="full" alt="1746381353645.png"]404457[/ATTACH] 3. Table of contents is very detailed. Just look at the entries: [ATTACH type="full" alt="1746381781296.png"]404458[/ATTACH] [ATTACH type="full" alt="1746381807360.png"]404459[/ATTACH] 4. There are beautiful OSR-style tables. There are encounters (the so-called prompts). But you also get: Vivisection Table, Cursed Pie Table. 5. The PDF has well-thought bookmarks. For those with shorter attention spans, there are Quick Reference bookmarks for Rules and World. In other words, you're not expected to read the book as a whole! At least not on the first attempt. 6. The system, while I am not very fond of Blades, comes together into one well-fitting whole: [LIST] [*]there is a well set-up zone for exploring [*]random tables for filling up spaces [*]the PCs have an agenda - it's often that adventurers do not have a role to play in a setting. [*]the progress of the story fits well into passage of time (Agenda Track and Season Clock, and Phases of Play). [/LIST] [/QUOTE]
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