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Worlds of Design: What Should Be in an RPG Book?
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<blockquote data-quote="Theory of Games" data-source="post: 9651890" data-attributes="member: 7042201"><p>I prefer dictionaries for definitions:</p><p></p><p>Oxford - a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck.</p><p></p><p>Merriam-Webster - a physical or mental competition conducted according to rules with the participants in direct opposition to each other</p><p></p><p>Wikipedia -</p><p>The rules of a game may be distinguished from its aims. For most competitive games, the <em>ultimate</em> aim is winning: in this sense, checkmate is the aim of chess. Common win conditions are being the first to amass a certain quota of points or tokens (as in <a href="https://en.wikipedia.org/wiki/Settlers_of_Catan" target="_blank">Settlers of Catan</a>), having the greatest number of tokens at the end of the game (as in <a href="https://en.wikipedia.org/wiki/Monopoly_(game)" target="_blank">Monopoly</a>), or some relationship of one's game tokens to those of one's opponent (as in chess's <a href="https://en.wikipedia.org/wiki/Checkmate" target="_blank">checkmate</a>). There may also be <em>intermediate</em> aims, which are tasks that move a player toward winning. For instance, an intermediate aim in football is to score goals, because scoring goals will increase one's likelihood of winning the game, but is not alone sufficient to win the game.</p><p></p><p>An aim identifies a <a href="https://en.wikipedia.org/wiki/Sufficient_Condition" target="_blank">sufficient condition</a> for successful action, whereas the rule identifies a <a href="https://en.wikipedia.org/wiki/Necessary_condition" target="_blank">necessary condition</a> for permissible action. For example, the aim of chess is to checkmate, but although it is expected that players will <em>try</em> to checkmate each other, it is not a rule of chess that a player <em>must</em> checkmate the other player whenever possible. Similarly, it is not a rule of <a href="https://en.wikipedia.org/wiki/Football" target="_blank">football</a> that a player must score a goal on a penalty; while it is expected the player will try, it is not required. While meeting the aims often requires a certain degree of skill and (in some cases) luck, following the rules of a game merely requires knowledge of the rules and some careful attempt to follow them; it rarely (if ever) requires luck or demanding skills.</p><p></p><p>I'm confident that the definition of "game" from Rules of Play is incorrect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9651890, member: 7042201"] I prefer dictionaries for definitions: Oxford - a form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck. Merriam-Webster - [B] [/B]a physical or mental competition conducted according to rules with the participants in direct opposition to each other Wikipedia - The rules of a game may be distinguished from its aims. For most competitive games, the [I]ultimate[/I] aim is winning: in this sense, checkmate is the aim of chess. Common win conditions are being the first to amass a certain quota of points or tokens (as in [URL='https://en.wikipedia.org/wiki/Settlers_of_Catan']Settlers of Catan[/URL]), having the greatest number of tokens at the end of the game (as in [URL='https://en.wikipedia.org/wiki/Monopoly_(game)']Monopoly[/URL]), or some relationship of one's game tokens to those of one's opponent (as in chess's [URL='https://en.wikipedia.org/wiki/Checkmate']checkmate[/URL]). There may also be [I]intermediate[/I] aims, which are tasks that move a player toward winning. For instance, an intermediate aim in football is to score goals, because scoring goals will increase one's likelihood of winning the game, but is not alone sufficient to win the game. An aim identifies a [URL='https://en.wikipedia.org/wiki/Sufficient_Condition']sufficient condition[/URL] for successful action, whereas the rule identifies a [URL='https://en.wikipedia.org/wiki/Necessary_condition']necessary condition[/URL] for permissible action. For example, the aim of chess is to checkmate, but although it is expected that players will [I]try[/I] to checkmate each other, it is not a rule of chess that a player [I]must[/I] checkmate the other player whenever possible. Similarly, it is not a rule of [URL='https://en.wikipedia.org/wiki/Football']football[/URL] that a player must score a goal on a penalty; while it is expected the player will try, it is not required. While meeting the aims often requires a certain degree of skill and (in some cases) luck, following the rules of a game merely requires knowledge of the rules and some careful attempt to follow them; it rarely (if ever) requires luck or demanding skills. I'm confident that the definition of "game" from Rules of Play is incorrect (y) [/QUOTE]
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