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Worlds of Design: What the Future Holds for RPGs - Part 1
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<blockquote data-quote="Blue" data-source="post: 8160562" data-attributes="member: 20564"><p>I wonder about how the lines will blur in the future. With smart phones being ubiquitous, I already see character sheets in apps and dice rollers. What about for games that actually relied on those?</p><p></p><p>Would you play an RPG that had a complicated resolution mechanic (say, a step or two up from Edge of the Empire with it's four types of custom dice), but had a free app that could do all the randomization resolution for you? (And potentially also was a SRD-type handy reference as well, or character builder, or whatever.)</p><p></p><p>How about the next step - where phone in proximity actually are interacting with the app on the DM's phone allowing for quick resolution of things that sometimes are more time consuming. Say a complex Initiative system, or more likely something we don't think about because it's not easy to do manually.</p></blockquote><p></p>
[QUOTE="Blue, post: 8160562, member: 20564"] I wonder about how the lines will blur in the future. With smart phones being ubiquitous, I already see character sheets in apps and dice rollers. What about for games that actually relied on those? Would you play an RPG that had a complicated resolution mechanic (say, a step or two up from Edge of the Empire with it's four types of custom dice), but had a free app that could do all the randomization resolution for you? (And potentially also was a SRD-type handy reference as well, or character builder, or whatever.) How about the next step - where phone in proximity actually are interacting with the app on the DM's phone allowing for quick resolution of things that sometimes are more time consuming. Say a complex Initiative system, or more likely something we don't think about because it's not easy to do manually. [/QUOTE]
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Worlds of Design: What the Future Holds for RPGs - Part 1
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