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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: When Nations Expand
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<blockquote data-quote="aco175" data-source="post: 8326287" data-attributes="member: 27385"><p>There is also places that countries expand into that has people that are not set up to defend themselves. Take Australia and the Americas where the native people were pushed out of the way, or worse for the new peoples to settle. Where the American colonies were mainly for trade and Australia was first a penal colony, they developed into a larger part of the old kingdom. For a time until they needed to expand. </p><p></p><p>In a fantasy world where they may not be native humans in these lands, but tribes of orcs or gnolls. I'm guessing that a lot of the same things may happen along the road to 'civilization'. </p><p></p><p>In my campaigns now there tends to be little expansion. The PCs are mostly in towns and villages with a more frontier feel like Phandalin. A small village will spring up allied with the town or a garrison of soldiers from the larger city may patrol the road in their interests, but Waterdeep is not marching forth and settling these lands. Not to say that migration is not happening. The town of Leilon is being slowly competed over by both Waterdeep and Neverwinter. Both these cities will not go to war over it, but local skirmishes may occur. Mostly depends on what the PCs do. </p><p></p><p>The next campaign may show some of the outcomes based on the existing campaign. In a game like D&D migration may be rather slow for the campaign and need to take place over a couple campaigns to show the feel of one country expanding. A war that the PCs are part of or a magical portal opens and thousands of whomever comes through changes this though.</p></blockquote><p></p>
[QUOTE="aco175, post: 8326287, member: 27385"] There is also places that countries expand into that has people that are not set up to defend themselves. Take Australia and the Americas where the native people were pushed out of the way, or worse for the new peoples to settle. Where the American colonies were mainly for trade and Australia was first a penal colony, they developed into a larger part of the old kingdom. For a time until they needed to expand. In a fantasy world where they may not be native humans in these lands, but tribes of orcs or gnolls. I'm guessing that a lot of the same things may happen along the road to 'civilization'. In my campaigns now there tends to be little expansion. The PCs are mostly in towns and villages with a more frontier feel like Phandalin. A small village will spring up allied with the town or a garrison of soldiers from the larger city may patrol the road in their interests, but Waterdeep is not marching forth and settling these lands. Not to say that migration is not happening. The town of Leilon is being slowly competed over by both Waterdeep and Neverwinter. Both these cities will not go to war over it, but local skirmishes may occur. Mostly depends on what the PCs do. The next campaign may show some of the outcomes based on the existing campaign. In a game like D&D migration may be rather slow for the campaign and need to take place over a couple campaigns to show the feel of one country expanding. A war that the PCs are part of or a magical portal opens and thousands of whomever comes through changes this though. [/QUOTE]
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