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Worlds of Design: When Nations Expand
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<blockquote data-quote="Ace" data-source="post: 8328765" data-attributes="member: 944"><p>My current game is all about war/borders do to collapse of a big nation and social issues, money lending and debt and roman style slavery. Expansion via conquest and mostly by money though that is in flux as my Napoleon analogue hates money lenders and slavery and cannot persuaded, threatened (personally killed several assassins) distracted or bribed. Everybody is scared to death of this change in the status quo and there are lots of ways to get wrecked by or profit from the chaos. </p><p></p><p>Oh and there are plenty of monsters too.</p><p></p><p>Prior to this I had Cold War style static borders enforced with epic level magic. This created a climate somewhat like every nation in Earth had enough weapons to crush any invader. Any "government" that tried a serious invasion would face utter annihilation and so this left no room for expansion. </p><p></p><p>Most adventuring was skirmishes alas modern India and Pakistan or badlands adventures or monster hunting. </p><p></p><p>Neither really matters to my players who don't care about politics or world building anyway.</p></blockquote><p></p>
[QUOTE="Ace, post: 8328765, member: 944"] My current game is all about war/borders do to collapse of a big nation and social issues, money lending and debt and roman style slavery. Expansion via conquest and mostly by money though that is in flux as my Napoleon analogue hates money lenders and slavery and cannot persuaded, threatened (personally killed several assassins) distracted or bribed. Everybody is scared to death of this change in the status quo and there are lots of ways to get wrecked by or profit from the chaos. Oh and there are plenty of monsters too. Prior to this I had Cold War style static borders enforced with epic level magic. This created a climate somewhat like every nation in Earth had enough weapons to crush any invader. Any "government" that tried a serious invasion would face utter annihilation and so this left no room for expansion. Most adventuring was skirmishes alas modern India and Pakistan or badlands adventures or monster hunting. Neither really matters to my players who don't care about politics or world building anyway. [/QUOTE]
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