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Worlds of Design: When Technology Changes the Game
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<blockquote data-quote="GMMichael" data-source="post: 8081816" data-attributes="member: 6685730"><p>Fascinating tidbit about Germany's development! Anyone also digging on that (no pun intended) should read Guns, Germs, and Steel, and I'm due for a re-read.</p><p></p><p>I'm not sure I'd include the Last Jedi (assuming lewpuls meant episode VIII) in my Star Wars universe. But -as an element of a stand-alone movie- the Holdo Maneuver had a decent reason (if not a good one) why it hadn't been used before: suicide isn't popular. And, hopefully behind the script, navigation computers had several failsafes that prevented those types of activities...?</p><p></p><p>Magic destroying walls and keeps (I don't know about entire c<em>astles</em>) is fair, but fireballs and lightning bolts aren't the magic to do it. Neither has much effect on rock or brick. Water-based lifeforms though - pretty harmful!</p><p></p><p>Re: one wand of fireball</p><p>This is my preferred method of magic/tech control. Most of the Matrix breaks down when you change too many rules or just one big rule, and widespread magic is a big rule. The Lord of the Rings and A Song of Ice and Fire wisely contain low amounts of magic due to the points lewpuls makes about tech. (By the way, I'm offering an excuse for LotR's non-development: technology progresses at an accelerating rate. So low tech = slow progress.)</p><p></p><p>As GM, I'd try to weave an unanticipated technological consequence into a mystery or plot hook. I wouldn't avoid it - I'd say it's intentional. Then, while the PCs try to figure out the reason for it, I'd do the exact same thing!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8081816, member: 6685730"] Fascinating tidbit about Germany's development! Anyone also digging on that (no pun intended) should read Guns, Germs, and Steel, and I'm due for a re-read. I'm not sure I'd include the Last Jedi (assuming lewpuls meant episode VIII) in my Star Wars universe. But -as an element of a stand-alone movie- the Holdo Maneuver had a decent reason (if not a good one) why it hadn't been used before: suicide isn't popular. And, hopefully behind the script, navigation computers had several failsafes that prevented those types of activities...? Magic destroying walls and keeps (I don't know about entire c[I]astles[/I]) is fair, but fireballs and lightning bolts aren't the magic to do it. Neither has much effect on rock or brick. Water-based lifeforms though - pretty harmful! Re: one wand of fireball This is my preferred method of magic/tech control. Most of the Matrix breaks down when you change too many rules or just one big rule, and widespread magic is a big rule. The Lord of the Rings and A Song of Ice and Fire wisely contain low amounts of magic due to the points lewpuls makes about tech. (By the way, I'm offering an excuse for LotR's non-development: technology progresses at an accelerating rate. So low tech = slow progress.) As GM, I'd try to weave an unanticipated technological consequence into a mystery or plot hook. I wouldn't avoid it - I'd say it's intentional. Then, while the PCs try to figure out the reason for it, I'd do the exact same thing! [/QUOTE]
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