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Worlds of Design: When Technology Changes the Game
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<blockquote data-quote="Hussar" data-source="post: 8082125" data-attributes="member: 22779"><p>Battletech was brutal for this. I ADORE the game. I really do. But, I really have to turn off my brain whenever I play it. You have 35th century giant robots, but, you don't have fire and forget missile technology? Seriously? ((Ok, I get it, in order to make the game fun, we have to strip out 99% of the modern technology that would mean that most mech combat would last about 10 seconds, but it still makes my teeth grind))</p><p></p><p>2e D&D had some pretty egregious examples, mostly because a lot of the magic descriptions were vague and easily abused. Item spells shrunk things down to 1/12th their size and turned them into bits of cloth that could be thrown down to return them to form. The spell description included a lit fire. We decided that lit barrels of oil would be pretty much the same thing and then would rain down massive explosions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8082125, member: 22779"] Battletech was brutal for this. I ADORE the game. I really do. But, I really have to turn off my brain whenever I play it. You have 35th century giant robots, but, you don't have fire and forget missile technology? Seriously? ((Ok, I get it, in order to make the game fun, we have to strip out 99% of the modern technology that would mean that most mech combat would last about 10 seconds, but it still makes my teeth grind)) 2e D&D had some pretty egregious examples, mostly because a lot of the magic descriptions were vague and easily abused. Item spells shrunk things down to 1/12th their size and turned them into bits of cloth that could be thrown down to return them to form. The spell description included a lit fire. We decided that lit barrels of oil would be pretty much the same thing and then would rain down massive explosions. [/QUOTE]
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