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Worlds of Design: When Technology Changes the Game
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<blockquote data-quote="Ace" data-source="post: 8082560" data-attributes="member: 944"><p>Drawing inspiration from TV is fun and all but the trick is to start looking at SF as pragmatic like many novelists and your players did and do. Its a realistic world with different tech and different social assumptions. Allowing your PC's to use the settings features to their benefit is a good thing.</p><p></p><p>To note even borderline fantasy like Star Trek has its movements of realism. There was one episode of Star Trek The Enemy Within in which the lack of cold weather gear and the inability to beam stuff down played a major part and I'll also note in the pilot episode The Cage (the one with Pike) the party was fully equipped with jackets, combat webbing and a bunch of gear.</p><p></p><p>Once good solution is to play SF RPG"s with a solid equipment list and let the players peruse it during occasions in which they might be shopping. Traveller is a good choice here though there are others as well. This can be fun for some players and gives them the idea to stock up. Going to Planet of the Bad Air, better stock up on filters. Its also give you lots of opportunities for drama and mischief too. </p><p></p><p>So long as the social nature of the setting is understood and the players adhere to it, gear +SF is always a good combo.</p></blockquote><p></p>
[QUOTE="Ace, post: 8082560, member: 944"] Drawing inspiration from TV is fun and all but the trick is to start looking at SF as pragmatic like many novelists and your players did and do. Its a realistic world with different tech and different social assumptions. Allowing your PC's to use the settings features to their benefit is a good thing. To note even borderline fantasy like Star Trek has its movements of realism. There was one episode of Star Trek The Enemy Within in which the lack of cold weather gear and the inability to beam stuff down played a major part and I'll also note in the pilot episode The Cage (the one with Pike) the party was fully equipped with jackets, combat webbing and a bunch of gear. Once good solution is to play SF RPG"s with a solid equipment list and let the players peruse it during occasions in which they might be shopping. Traveller is a good choice here though there are others as well. This can be fun for some players and gives them the idea to stock up. Going to Planet of the Bad Air, better stock up on filters. Its also give you lots of opportunities for drama and mischief too. So long as the social nature of the setting is understood and the players adhere to it, gear +SF is always a good combo. [/QUOTE]
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