Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: When Technology Changes the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dragoner" data-source="post: 8082709" data-attributes="member: 6943731"><p>That sort of comes off as a physics quiz of the player's knowledge in real life. Which to me, is more on the GM than the game, as one would think that asteroid miners would be well versed in newtonian mechanics, and inertia in particular. This bleeds into another grumble I have where the crew of a spacecraft only have knowledge of one aspect, where in reality, they would most like have training in all aspects, and maybe a department of specialization. They say the sea is a harsh mistress as it brooks no mistakes, space is just that much worse.</p><p></p><p>As an aside to all this, I prefer the <em>in medias res</em> style where one jumps into the middle of the adventure, no meeting at the tavern or starport dive bar.</p><p></p><p>Managing expectations is a trick in RPG's, fantasy has a ton of iterations as well. I remember reading somewhere a GM citing that the player's understanding of gravity had ruined a sci-fi game, which on the surface seemed reasonable, until thinking about it more, it was wait, your fantasy setting doesn't have uniform gravity?</p></blockquote><p></p>
[QUOTE="dragoner, post: 8082709, member: 6943731"] That sort of comes off as a physics quiz of the player's knowledge in real life. Which to me, is more on the GM than the game, as one would think that asteroid miners would be well versed in newtonian mechanics, and inertia in particular. This bleeds into another grumble I have where the crew of a spacecraft only have knowledge of one aspect, where in reality, they would most like have training in all aspects, and maybe a department of specialization. They say the sea is a harsh mistress as it brooks no mistakes, space is just that much worse. As an aside to all this, I prefer the [I]in medias res[/I] style where one jumps into the middle of the adventure, no meeting at the tavern or starport dive bar. Managing expectations is a trick in RPG's, fantasy has a ton of iterations as well. I remember reading somewhere a GM citing that the player's understanding of gravity had ruined a sci-fi game, which on the surface seemed reasonable, until thinking about it more, it was wait, your fantasy setting doesn't have uniform gravity? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: When Technology Changes the Game
Top