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Worlds of Design: When Technology Changes the Game
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<blockquote data-quote="dragoner" data-source="post: 8082810" data-attributes="member: 6943731"><p>Missiles main limit on velocity is air resistance, similar to that is the main force rockets launching into orbit is air resistance. So in space without air, their velocity is another order of magnitude greater. Spacecraft, are limited by crew, and G-Loc conditions, even death; where sprint missiles now have shown up to 30G's of acceleration, far more than a human body can withstand, and given inertia and a two or three stage missile, you have a hyper projectile in space. Even given as you state, the ship to generate thrust long term is greater than the missile, the missile still wins by acceleration. Make it a heat seeker and you have basically the situation for AA missile right now. Active defenses are good, much better than passive ones like armor, though my post is about armor, and not ECM or point defense, which I think are great.</p><p></p><p>Beam weaponry, such as lasers? Lasers are a cutting tool, most armor is pointless, a powerful enough laser will even cut a mirror.</p><p></p><p>Marine warships even have discarded armor, warhead technology has surpassed the ability for them to be defeated by material.</p><p></p><p>Still there is the problem of heat seeking the ship's exhaust, even if having a separate sphere like bunker, similar to the A-10's titanium bathtub for the crew, losing your entire engine package is a death sentence. So there I could see a bit of armor, but only to protect the crew in an emergency, and not relevant in the general battle.</p><p></p><p>I'm not even touching on things like heat management.</p></blockquote><p></p>
[QUOTE="dragoner, post: 8082810, member: 6943731"] Missiles main limit on velocity is air resistance, similar to that is the main force rockets launching into orbit is air resistance. So in space without air, their velocity is another order of magnitude greater. Spacecraft, are limited by crew, and G-Loc conditions, even death; where sprint missiles now have shown up to 30G's of acceleration, far more than a human body can withstand, and given inertia and a two or three stage missile, you have a hyper projectile in space. Even given as you state, the ship to generate thrust long term is greater than the missile, the missile still wins by acceleration. Make it a heat seeker and you have basically the situation for AA missile right now. Active defenses are good, much better than passive ones like armor, though my post is about armor, and not ECM or point defense, which I think are great. Beam weaponry, such as lasers? Lasers are a cutting tool, most armor is pointless, a powerful enough laser will even cut a mirror. Marine warships even have discarded armor, warhead technology has surpassed the ability for them to be defeated by material. Still there is the problem of heat seeking the ship's exhaust, even if having a separate sphere like bunker, similar to the A-10's titanium bathtub for the crew, losing your entire engine package is a death sentence. So there I could see a bit of armor, but only to protect the crew in an emergency, and not relevant in the general battle. I'm not even touching on things like heat management. [/QUOTE]
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