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Worlds of Design: When Technology Changes the Game
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<blockquote data-quote="dragoner" data-source="post: 8082939" data-attributes="member: 6943731"><p>I follow Winchell on twitter and we talk sometimes there, his site is full of good info. </p><p></p><p>Generally the spacecraft enthusiast community finds armor unrealistic for the reasons you stated, simply put, the vehicle with the most delta-v, will be dominant.</p><p></p><p>The simplest way to express something like this in game would be to have some tables to compute a burn budget for a vessel, and then compare those numbers vs range.</p><p></p><p></p><p></p><p>I am not in fact ignoring composite armors such as chobham, it is just not totally relevant to the subject.</p><p></p><p>A lot of portable weapons can be a threat to AFV's, usually they explode above the vehicles and use an EFP to penetrate the top. There are other "kills" such as a mobility kill vs tracks, or a claymore vs vision systems/sights, to blind a vehicle. AFV's generally have an anti-spall liner now, except a hard hit can still have a spall-effect from interior equipment breaking loose and bouncing around the inside of the vehicle.</p><p></p><p>Active defenses are 100% a good solution against missiles, I can totally see spacecraft having phalanx type point defense systems.</p></blockquote><p></p>
[QUOTE="dragoner, post: 8082939, member: 6943731"] I follow Winchell on twitter and we talk sometimes there, his site is full of good info. Generally the spacecraft enthusiast community finds armor unrealistic for the reasons you stated, simply put, the vehicle with the most delta-v, will be dominant. The simplest way to express something like this in game would be to have some tables to compute a burn budget for a vessel, and then compare those numbers vs range. I am not in fact ignoring composite armors such as chobham, it is just not totally relevant to the subject. A lot of portable weapons can be a threat to AFV's, usually they explode above the vehicles and use an EFP to penetrate the top. There are other "kills" such as a mobility kill vs tracks, or a claymore vs vision systems/sights, to blind a vehicle. AFV's generally have an anti-spall liner now, except a hard hit can still have a spall-effect from interior equipment breaking loose and bouncing around the inside of the vehicle. Active defenses are 100% a good solution against missiles, I can totally see spacecraft having phalanx type point defense systems. [/QUOTE]
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