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Worlds of Design: When Technology Changes the Game
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<blockquote data-quote="Ace" data-source="post: 8083234" data-attributes="member: 944"><p>Pretty much. </p><p></p><p>If you want a harder feeling game there are alternatives <a href="https://en.wikipedia.org/wiki/Blue_Planet_(role-playing_game)" target="_blank">Blue Planet is</a> one planet/wormhole Avatar on water world and feels plausible . It has its own system and a GURPS book and GURPS Terradyne while older and "solar system" is pretty cool. Otherwise Firefly and Aliens and no doubt others I've missed should do nicely ,</p><p></p><p>Hard Interstellar SF while not impossible by understood physics, i.e we can get to near stars with the right tech and enough time ought to be regarded is fantasy.</p><p></p><p>There are too many conditions that have to be "just right" to make it happen , material science, propulsion, social conditions , money and so on. </p><p></p><p>Also the freewheeling kind of DF that makes for fun games , TV and movies is right out. There are a lot of reasons but the recent unpleasantness has shown us the danger of disease. Some minor thing from Tau Ceti (which may be inhabitable BTW) could be many magnitudes more dangerous than what we have ever faced. in human history. The <a href="https://en.wikipedia.org/wiki/The_Andromeda_Strain" target="_blank">Andromeda Strain </a>covers this topic both book and movie ad there could be much worse out there.</p><p></p><p>I won't even mention the doomsday device potential of reactionless drives.</p><p></p><p>The way I figure it, its best to accept that Interstellar SF is fantasy like movie/TV people do and use what's cool for your game.</p></blockquote><p></p>
[QUOTE="Ace, post: 8083234, member: 944"] Pretty much. If you want a harder feeling game there are alternatives [URL='https://en.wikipedia.org/wiki/Blue_Planet_(role-playing_game)']Blue Planet is[/URL] one planet/wormhole Avatar on water world and feels plausible . It has its own system and a GURPS book and GURPS Terradyne while older and "solar system" is pretty cool. Otherwise Firefly and Aliens and no doubt others I've missed should do nicely , Hard Interstellar SF while not impossible by understood physics, i.e we can get to near stars with the right tech and enough time ought to be regarded is fantasy. There are too many conditions that have to be "just right" to make it happen , material science, propulsion, social conditions , money and so on. Also the freewheeling kind of DF that makes for fun games , TV and movies is right out. There are a lot of reasons but the recent unpleasantness has shown us the danger of disease. Some minor thing from Tau Ceti (which may be inhabitable BTW) could be many magnitudes more dangerous than what we have ever faced. in human history. The [URL='https://en.wikipedia.org/wiki/The_Andromeda_Strain']Andromeda Strain [/URL]covers this topic both book and movie ad there could be much worse out there. I won't even mention the doomsday device potential of reactionless drives. The way I figure it, its best to accept that Interstellar SF is fantasy like movie/TV people do and use what's cool for your game. [/QUOTE]
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