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Worlds of Design: When Technology Changes the Game
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<blockquote data-quote="Ace" data-source="post: 8083840" data-attributes="member: 944"><p>There are only three people in space right now out of a population of 7.8 billion humans. I'd say its a very small afterthought. Divers are more common but there is money to be made and its useful to use humans. Its still not that common.</p><p></p><p>Space fiction OTOH needs to have human or humanish protagonists for anything but a niche appeal . No one would enjoy Drone Trek.</p><p></p><p>Also robotics are normally always dealt away with. There are huge numbers of near future technologies that make adventure settings useless. A population of people who never leave home, are rigidly controlled , rarely have children (developed world fertility rates are very low IRL) and whose needs are met by automated systems is less interesting than Wall E and note this is 2050 tech, not 2500 tech.</p><p></p><p>Functionally robot heavy settings probably means hyper authoritarian societies with low fertility and a declining population. Great for a polemical novel, lousy for an RPG.</p></blockquote><p></p>
[QUOTE="Ace, post: 8083840, member: 944"] There are only three people in space right now out of a population of 7.8 billion humans. I'd say its a very small afterthought. Divers are more common but there is money to be made and its useful to use humans. Its still not that common. Space fiction OTOH needs to have human or humanish protagonists for anything but a niche appeal . No one would enjoy Drone Trek. Also robotics are normally always dealt away with. There are huge numbers of near future technologies that make adventure settings useless. A population of people who never leave home, are rigidly controlled , rarely have children (developed world fertility rates are very low IRL) and whose needs are met by automated systems is less interesting than Wall E and note this is 2050 tech, not 2500 tech. Functionally robot heavy settings probably means hyper authoritarian societies with low fertility and a declining population. Great for a polemical novel, lousy for an RPG. [/QUOTE]
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