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General Tabletop Discussion
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Worlds of Design: When There's Too Many Magic Items
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7767985" data-attributes="member: 6873517"><p>Absolutely. </p><p> </p><p></p><p></p><p></p><p>This is where having some economy actually helps. You may end up with a fair number of not fantastic items you want to move and are looking for something more interesting/useful as you outgrow what was cool gear when you're in mid-levels. In a long-running Greyhawk campaign I played in (from 1998-2007, off and on) we often had to deal with Kondratis, the City of Greyhawk Wizards' Guild Mage of Exchange. What a pain in the @$% he was, but he was also one of the few people who could move and/or find an item or spell. He was also a great quest giver as sometimes he knew about a place that might have a desirable item... information costs, of course. In my currently running Astral game, the PCs often deal with the Mercane for items they want and/or want to move. Similarly, the Mercane have been quest givers, once time hiring the PCs to handle a problem rather than charging some expensive cost for high level spells they wanted to buy. </p><p></p><p>Having a functioning economy does require maturity on the part of the players, though, and it helps if the prices for items remains not entirely clear, reflecting the fact that magic items are much more like the art, bespoke clothing, or custom/rare instrument markets in the real world, and not an ordinary commodity market, where you can just buy stuff off the rack. But of course that depends on the feel you want.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7767985, member: 6873517"] Absolutely. This is where having some economy actually helps. You may end up with a fair number of not fantastic items you want to move and are looking for something more interesting/useful as you outgrow what was cool gear when you're in mid-levels. In a long-running Greyhawk campaign I played in (from 1998-2007, off and on) we often had to deal with Kondratis, the City of Greyhawk Wizards' Guild Mage of Exchange. What a pain in the @$% he was, but he was also one of the few people who could move and/or find an item or spell. He was also a great quest giver as sometimes he knew about a place that might have a desirable item... information costs, of course. In my currently running Astral game, the PCs often deal with the Mercane for items they want and/or want to move. Similarly, the Mercane have been quest givers, once time hiring the PCs to handle a problem rather than charging some expensive cost for high level spells they wanted to buy. Having a functioning economy does require maturity on the part of the players, though, and it helps if the prices for items remains not entirely clear, reflecting the fact that magic items are much more like the art, bespoke clothing, or custom/rare instrument markets in the real world, and not an ordinary commodity market, where you can just buy stuff off the rack. But of course that depends on the feel you want. [/QUOTE]
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