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Worlds of Design: When There's Too Many Magic Items
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<blockquote data-quote="Derren" data-source="post: 7768183" data-attributes="member: 2518"><p>How do you think all the fine artwork that exist got created? Because people paid money for it.</p><p>And just because magic items are rare doesn't mean they are not traded. Quite the opposit. There would not be a regular trade with them aka a market stall for +1 swords, but when someone wants to get rid of a +1 sword he would easily find buyers. And people who are able to make magic items would have a steady work supplying nobles, rich folk and the occasional prestigious company with lower level magical items like +1 or +2 weapons and armor, with the occasional high level item for a king.</p><p>And of course like any industry magic item making would at one point centralize and there you can buy and sell magic items easily.</p><p></p><p>The typical D&D setting usually is a early rennaisance setting where trade flowed continent wide and beyond (and did so for millenia) and where the industry starts to take off. Exempting magical items from that looks completely out if place.</p></blockquote><p></p>
[QUOTE="Derren, post: 7768183, member: 2518"] How do you think all the fine artwork that exist got created? Because people paid money for it. And just because magic items are rare doesn't mean they are not traded. Quite the opposit. There would not be a regular trade with them aka a market stall for +1 swords, but when someone wants to get rid of a +1 sword he would easily find buyers. And people who are able to make magic items would have a steady work supplying nobles, rich folk and the occasional prestigious company with lower level magical items like +1 or +2 weapons and armor, with the occasional high level item for a king. And of course like any industry magic item making would at one point centralize and there you can buy and sell magic items easily. The typical D&D setting usually is a early rennaisance setting where trade flowed continent wide and beyond (and did so for millenia) and where the industry starts to take off. Exempting magical items from that looks completely out if place. [/QUOTE]
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