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Worlds of Design: When There's Too Many Magic Items
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<blockquote data-quote="jmucchiello" data-source="post: 7768229" data-attributes="member: 813"><p>But people don't play real world mythology. Show me "typical" D&D fighter artwork that looks like a Spartan warrior. Most D&D games are a vague veneer of medieval/renaissance European culture but with modern social moors (regarding diversity), economic theory (name a pre-1700s person who could tell you about supply and demand), and laws. There's nothing mythological about those things.</p><p></p><p>As I said, you can argue magic items should be scarce. But mythology is not the basis for that desire. Most mythologies says all magic items are unique, created for a known purpose, and given to mortals by the gods for a specific reason. If there are two +1 longswords just languishing some dungeons somewhere in your game, you have diverged from the mythological ideal. Maybe there are tables where the DM only gives out magic items in the way the myths say, but I think that style of play is extremely rare. </p><p></p><p>And again, if your table is that way, more power to you. If that's what brings your players back each time, great. I've never seen it. But the original article is about dealing with too many magic items.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7768229, member: 813"] But people don't play real world mythology. Show me "typical" D&D fighter artwork that looks like a Spartan warrior. Most D&D games are a vague veneer of medieval/renaissance European culture but with modern social moors (regarding diversity), economic theory (name a pre-1700s person who could tell you about supply and demand), and laws. There's nothing mythological about those things. As I said, you can argue magic items should be scarce. But mythology is not the basis for that desire. Most mythologies says all magic items are unique, created for a known purpose, and given to mortals by the gods for a specific reason. If there are two +1 longswords just languishing some dungeons somewhere in your game, you have diverged from the mythological ideal. Maybe there are tables where the DM only gives out magic items in the way the myths say, but I think that style of play is extremely rare. And again, if your table is that way, more power to you. If that's what brings your players back each time, great. I've never seen it. But the original article is about dealing with too many magic items. [/QUOTE]
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