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Worlds of Design: When There's Too Many Magic Items
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<blockquote data-quote="R_Chance" data-source="post: 7768242" data-attributes="member: 55149"><p>I said you could only carry the comparison so far. My comparison was for the rarity / availability / cost and market size. Magic weapons and armor are far above well made armor and weapons. The tip of a pretty steep pyramid in terms of the available supply. And for not much more in the way of protection. +1 isn't that much above regular armor. The cost is way above regular armor. Not for soldiers and the like. If you are making magic armor or weapons it would have to be on commission. Or you'd starve. And there wouldn't be that many commissions. There are only so many (rich) nobles and adventurers who could afford it. The supply of royals is pretty limited too. You might just be better off making ordinary weapons and armor. Maybe dabble in the odd commission. I'm reasonably aware of the medieval economy and the value of items in it. </p><p></p><p></p><p></p><p>If it's that valuable you probably won't sell it. At least not in a hurry. This assumes both parties want trade to happen. It's voluntary. </p><p></p><p></p><p></p><p>It depends on how easy they are to make, how expensive they are to make, availability of said items, and the number of people who can afford to buy them. To exercise demand (in economic terms) you have to desire the item and be able to afford it. If no one can exercise demand (to reverse this argument) no one will produce the items. Maybe the trade in found / recovered magic items undercuts any producers and meets the existing demand. Too many variables. Without figures on cost, availability (including found items and produced) and market size we are just whistling in the dark. Mind you, it's fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I know. Roman industry put medieval industry to shame btw. My point is it's not the modern industrial system of massive quantities of relatively inexpensive items. It's clustered groups of artisans and craftsmen in a single location which meets the needs of their craft by providing the raw materials and labor needed to specialize in a certain product. With the advantages that highly specialized labor has. None of that made plate armor or Damascus steel weapons cheap.</p><p></p><p></p><p></p><p>Maybe, for reasons mentioned above. What's really in demand in a monster infested world is (high level) hero types. No matter how well you arm and armor those low level soldiers a dragon's breath is still death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Unless of course we're talking Orcs and such... common weapons will do then! And that high level guy may be overly expensive...</p><p></p><p>*edit* For the usual spelling and grammar issues...</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7768242, member: 55149"] I said you could only carry the comparison so far. My comparison was for the rarity / availability / cost and market size. Magic weapons and armor are far above well made armor and weapons. The tip of a pretty steep pyramid in terms of the available supply. And for not much more in the way of protection. +1 isn't that much above regular armor. The cost is way above regular armor. Not for soldiers and the like. If you are making magic armor or weapons it would have to be on commission. Or you'd starve. And there wouldn't be that many commissions. There are only so many (rich) nobles and adventurers who could afford it. The supply of royals is pretty limited too. You might just be better off making ordinary weapons and armor. Maybe dabble in the odd commission. I'm reasonably aware of the medieval economy and the value of items in it. If it's that valuable you probably won't sell it. At least not in a hurry. This assumes both parties want trade to happen. It's voluntary. It depends on how easy they are to make, how expensive they are to make, availability of said items, and the number of people who can afford to buy them. To exercise demand (in economic terms) you have to desire the item and be able to afford it. If no one can exercise demand (to reverse this argument) no one will produce the items. Maybe the trade in found / recovered magic items undercuts any producers and meets the existing demand. Too many variables. Without figures on cost, availability (including found items and produced) and market size we are just whistling in the dark. Mind you, it's fun :) I know. Roman industry put medieval industry to shame btw. My point is it's not the modern industrial system of massive quantities of relatively inexpensive items. It's clustered groups of artisans and craftsmen in a single location which meets the needs of their craft by providing the raw materials and labor needed to specialize in a certain product. With the advantages that highly specialized labor has. None of that made plate armor or Damascus steel weapons cheap. Maybe, for reasons mentioned above. What's really in demand in a monster infested world is (high level) hero types. No matter how well you arm and armor those low level soldiers a dragon's breath is still death :) Unless of course we're talking Orcs and such... common weapons will do then! And that high level guy may be overly expensive... *edit* For the usual spelling and grammar issues... [/QUOTE]
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