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Worlds of Design: When There's Too Many Magic Items
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<blockquote data-quote="jmucchiello" data-source="post: 7768248" data-attributes="member: 813"><p>I said that? No, I said magic items improve your chance at survival and thus you make use of them ASAP. They aren't a necessity. But you also don't put off using them for days unless you have no choice about doing so. By 5th level, the dangers of magic items are less of an issue and you can just try them out with little fear.</p><p></p><p></p><p>I haven't said anything about what I do in my games. And the word economy does not imply stores and magic item factories.</p><p></p><p>But how rare is rare? I'm arguing about the "mythology" part of your desire for rarity. In myth, magic items are not rare, they are unique. They are given to mortal by the gods for a purpose. They often ask for the items back when the purpose is fulfilled. The rarity and uniqueness of magic items in myth is nothing like how magic items are in D&D. By RAW, in a mythologically based game, all magic items would be legendary and there would be no other magic items at all. I don't think anyone plays like that. That is not "rare". That is practically non-existent. Your statement that you prefer "rare" does not jibe with the comparison to myths.</p><p></p><p>I specifically said you can always play the way you like but I'd be surprised if you were making all magic items in your game legendary. There must be a potion or two in there.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7768248, member: 813"] I said that? No, I said magic items improve your chance at survival and thus you make use of them ASAP. They aren't a necessity. But you also don't put off using them for days unless you have no choice about doing so. By 5th level, the dangers of magic items are less of an issue and you can just try them out with little fear. I haven't said anything about what I do in my games. And the word economy does not imply stores and magic item factories. But how rare is rare? I'm arguing about the "mythology" part of your desire for rarity. In myth, magic items are not rare, they are unique. They are given to mortal by the gods for a purpose. They often ask for the items back when the purpose is fulfilled. The rarity and uniqueness of magic items in myth is nothing like how magic items are in D&D. By RAW, in a mythologically based game, all magic items would be legendary and there would be no other magic items at all. I don't think anyone plays like that. That is not "rare". That is practically non-existent. Your statement that you prefer "rare" does not jibe with the comparison to myths. I specifically said you can always play the way you like but I'd be surprised if you were making all magic items in your game legendary. There must be a potion or two in there. [/QUOTE]
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