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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Which Came First, the Character or Their Backstory?
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<blockquote data-quote="aco175" data-source="post: 8242666" data-attributes="member: 27385"><p>My games support some backstory and may depend on how much the players wants me to use it to further the campaign. Some PCs are like the pre-gens in LMoP where you have a tie to the town or story already, "Carp the halfling kid is my brother." Some background from players is more that the PC grew up 10,000 miles away and just walked into town. That leads to less usable material. </p><p></p><p>Most of my PCs and my player's PCs have some history and motivation on why they went adventuring, but not anything detailed above a paragraph or two. I tend to like having the bonds and flaws section of the PHB since it is usable to give some flavor to the PC that I may not have thought of. I have been playing for a while and do not need or care to have charts about how many siblings I have and such, but can see where new players may want/need more help in this area. </p><p></p><p>Not sure why? Some may be that new players are not used to using their imagination with phones and TV entertaining people now, or social media telling people instead of asking people to think. Some may be that new players are asked to join from experience players and they feel ill-prepared or shy and having the full background may help. </p><p></p><p>I remember going to conventions back in 1e/2e days and having the pre-made characters provided. They came with a bit of notes on their personality and feel for the character. This made the one-shot fun since you had some structure on how to act. It allowed you to be more free with your acting skills and such. Not sure if the expanded background is some of this.</p></blockquote><p></p>
[QUOTE="aco175, post: 8242666, member: 27385"] My games support some backstory and may depend on how much the players wants me to use it to further the campaign. Some PCs are like the pre-gens in LMoP where you have a tie to the town or story already, "Carp the halfling kid is my brother." Some background from players is more that the PC grew up 10,000 miles away and just walked into town. That leads to less usable material. Most of my PCs and my player's PCs have some history and motivation on why they went adventuring, but not anything detailed above a paragraph or two. I tend to like having the bonds and flaws section of the PHB since it is usable to give some flavor to the PC that I may not have thought of. I have been playing for a while and do not need or care to have charts about how many siblings I have and such, but can see where new players may want/need more help in this area. Not sure why? Some may be that new players are not used to using their imagination with phones and TV entertaining people now, or social media telling people instead of asking people to think. Some may be that new players are asked to join from experience players and they feel ill-prepared or shy and having the full background may help. I remember going to conventions back in 1e/2e days and having the pre-made characters provided. They came with a bit of notes on their personality and feel for the character. This made the one-shot fun since you had some structure on how to act. It allowed you to be more free with your acting skills and such. Not sure if the expanded background is some of this. [/QUOTE]
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Worlds of Design: Which Came First, the Character or Their Backstory?
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