Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Which Came First, the Character or Their Backstory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8242684" data-attributes="member: 20564"><p>In your backstory I want three things:</p><p></p><ol> <li data-xf-list-type="ol">Your Call to Adventure. What motivates your character/why do you do it. Vital for me writing compelling hooks.</li> <li data-xf-list-type="ol">Connections to the world. Be it the metropolis you grew up in, the chapter of knights you joined, your childhood friend turned rival, your non-dead mentor, the tribe of bugbears that wiped out your village, the beggar-king who taught the orphans to steal. Things that when I bring into play there's instant buy-in and engagement.</li> <li data-xf-list-type="ol">Whatever you need to feel like you have a complex and rich character. While I prefer something concise, by the time a campaign is over you'll have heard a lot more exposition from me then your backstory, even if it does run a bunch of pages.</li> </ol><p></p><p>Often there are high level motivators that are not the type that come up at the table. A recent character started masked and covered - she was covered with burn scars from an attack that killed her child, and then she turned her magical knowledge a more martial way. While it's all nice to say "I want my character to be generated at the table", those (a) are all shared experiences and we need otehr anchors for our characters to have unique viewpoints and (b) very, very few DM are going to run the first session with a young child, kill them off, and then take a ten year downtime (character was an elf) to go bladesinger. And if so, would it really be a shared experience? It also gave a mystery to the character that could come out in play as trust was established.</p></blockquote><p></p>
[QUOTE="Blue, post: 8242684, member: 20564"] In your backstory I want three things: [LIST=1] [*]Your Call to Adventure. What motivates your character/why do you do it. Vital for me writing compelling hooks. [*]Connections to the world. Be it the metropolis you grew up in, the chapter of knights you joined, your childhood friend turned rival, your non-dead mentor, the tribe of bugbears that wiped out your village, the beggar-king who taught the orphans to steal. Things that when I bring into play there's instant buy-in and engagement. [*]Whatever you need to feel like you have a complex and rich character. While I prefer something concise, by the time a campaign is over you'll have heard a lot more exposition from me then your backstory, even if it does run a bunch of pages. [/LIST] Often there are high level motivators that are not the type that come up at the table. A recent character started masked and covered - she was covered with burn scars from an attack that killed her child, and then she turned her magical knowledge a more martial way. While it's all nice to say "I want my character to be generated at the table", those (a) are all shared experiences and we need otehr anchors for our characters to have unique viewpoints and (b) very, very few DM are going to run the first session with a young child, kill them off, and then take a ten year downtime (character was an elf) to go bladesinger. And if so, would it really be a shared experience? It also gave a mystery to the character that could come out in play as trust was established. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Which Came First, the Character or Their Backstory?
Top