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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Which Came First, the Character or Their Backstory?
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<blockquote data-quote="Lanefan" data-source="post: 8243397" data-attributes="member: 29398"><p>Yep, different strokes; because it makes no real difference to me whether the character is that generic or not - at least to start with. If it stays generic throughout and never develops any personality or quirks or anything to make it memorable and-or entertaining, or if it doesn't build a backstory through play, then I can do without it.</p><p></p><p>That's different. I kind of assume unless either the dice or DM tell me otherwise that my PC is native to the game world it's on, though it may or may not be local to the adventuring area. If I-as-player am encountering a setting for the first time I actually prefer my character <em>not</em> be local to the adventuring area, thus it and I can discover the new setting at the same time.</p><p></p><p>Then again, most people probably wouldn't want me as a Dragonlance player. Kender, here I come! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Which is interesting, in that while I much prefer my backstory to emerge through play I also have considerably-greater-than-zero interest in the RP side. Again, different strokes I suppose.</p><p></p><p>Thing is, sure something from my background might interest my character (and by extension, me) but will it interest anyone else?</p><p></p><p>Example: in the game I play in, there was a complete world upheaval - a cataclysm - recently, caused by one party fixing damage done to the game world by another party 30 years ago real-time. As a result of this cataclysm* various PCs from various other parties lost families etc., which meant it was fairly easy to put a whole party together to go and find them. Had it been just one PC, depending on the PC there might not have been much enthusiasm. Never mind that one well-liked hench lost her entire home continent!</p><p></p><p>* - we'll be dealing with the fallout from this for ages.</p><p></p><p>I've heard of this idea before. Haven't seen it in play yet.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8243397, member: 29398"] Yep, different strokes; because it makes no real difference to me whether the character is that generic or not - at least to start with. If it stays generic throughout and never develops any personality or quirks or anything to make it memorable and-or entertaining, or if it doesn't build a backstory through play, then I can do without it. That's different. I kind of assume unless either the dice or DM tell me otherwise that my PC is native to the game world it's on, though it may or may not be local to the adventuring area. If I-as-player am encountering a setting for the first time I actually prefer my character [I]not[/I] be local to the adventuring area, thus it and I can discover the new setting at the same time. Then again, most people probably wouldn't want me as a Dragonlance player. Kender, here I come! :) Which is interesting, in that while I much prefer my backstory to emerge through play I also have considerably-greater-than-zero interest in the RP side. Again, different strokes I suppose. Thing is, sure something from my background might interest my character (and by extension, me) but will it interest anyone else? Example: in the game I play in, there was a complete world upheaval - a cataclysm - recently, caused by one party fixing damage done to the game world by another party 30 years ago real-time. As a result of this cataclysm* various PCs from various other parties lost families etc., which meant it was fairly easy to put a whole party together to go and find them. Had it been just one PC, depending on the PC there might not have been much enthusiasm. Never mind that one well-liked hench lost her entire home continent! * - we'll be dealing with the fallout from this for ages. I've heard of this idea before. Haven't seen it in play yet. [/QUOTE]
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