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Worlds of Design: Who Gets the Crown?
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<blockquote data-quote="Shiroiken" data-source="post: 9720197" data-attributes="member: 6775477"><p>Succession is usually direct father to son or mother to daughter (depending on the system used), with the occasional father to daughter or mother to son swap. In cases of no legit heir, it can get bloody, just like history shows us. My current campaign has an ineligible daughter pulling a "Mulan" to appease her father, in order to avoid such a family conflict. The actual cause is due to Arch-Fey shenanigans related to the daughter's warlock patron, which will play out over the course of the campaign.</p><p></p><p>Resurrection magic throws a monkey wrench into the mix, which is why a while back I'd worked out social rules for resurrection. Once you die, you lose all rights and property, which is transferred to your heirs. If you are brought back, you own nothing and have no official titles (although you're usually treated like you'd retired from the position). This keeps assassination as a useful political/inheritance tool. It also makes it impossible for a wealthy person to live forever by setting aside money for resurrection, because they no longer own the money once they die. It's a mess for PCs, because if they die, even if they're brought back by Revivify they'll lose all their wealth, legally speaking. Because of this, PCs tend to keep such events as quiet as possible.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 9720197, member: 6775477"] Succession is usually direct father to son or mother to daughter (depending on the system used), with the occasional father to daughter or mother to son swap. In cases of no legit heir, it can get bloody, just like history shows us. My current campaign has an ineligible daughter pulling a "Mulan" to appease her father, in order to avoid such a family conflict. The actual cause is due to Arch-Fey shenanigans related to the daughter's warlock patron, which will play out over the course of the campaign. Resurrection magic throws a monkey wrench into the mix, which is why a while back I'd worked out social rules for resurrection. Once you die, you lose all rights and property, which is transferred to your heirs. If you are brought back, you own nothing and have no official titles (although you're usually treated like you'd retired from the position). This keeps assassination as a useful political/inheritance tool. It also makes it impossible for a wealthy person to live forever by setting aside money for resurrection, because they no longer own the money once they die. It's a mess for PCs, because if they die, even if they're brought back by Revivify they'll lose all their wealth, legally speaking. Because of this, PCs tend to keep such events as quiet as possible. [/QUOTE]
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