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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="sevenbastard" data-source="post: 9462290" data-attributes="member: 83473"><p>Dragon Lance modules were huge in popularity as a adventure path. But lots of TSR era modules were connected the GDQ series being a early example. The Enemy Within campaign for Warhammer FRP is probably closest to a Pazio adventure path as it starts at 1st level. The TSR connected series all start at higher level. I guess Village of Homlet and Temple of EE starts at one, but I've never liked it. Lots of great adventure paths for CoC as well. </p><p></p><p>Paizio embraced it, but it definitely existed before.</p><p></p><p></p><p></p><p>I buy a lot of published adventures, but never run them. Inspiration and ideas to get the juices flowing. I run sandbox campaigns and shoehorning a module in is more work that creating one.</p></blockquote><p></p>
[QUOTE="sevenbastard, post: 9462290, member: 83473"] Dragon Lance modules were huge in popularity as a adventure path. But lots of TSR era modules were connected the GDQ series being a early example. The Enemy Within campaign for Warhammer FRP is probably closest to a Pazio adventure path as it starts at 1st level. The TSR connected series all start at higher level. I guess Village of Homlet and Temple of EE starts at one, but I've never liked it. Lots of great adventure paths for CoC as well. Paizio embraced it, but it definitely existed before. I buy a lot of published adventures, but never run them. Inspiration and ideas to get the juices flowing. I run sandbox campaigns and shoehorning a module in is more work that creating one. [/QUOTE]
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Worlds of Design: Why Buy Adventures?
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