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General Tabletop Discussion
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Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="R_J_K75" data-source="post: 9462299" data-attributes="member: 6921294"><p>ICR exactly which module it was but I think it may have been Stardock, or one of the Undermountain Dungeon Crawls from the later 90s. There was one room, a wizard's chamber, that was loaded with all kinds of minute details, so much so that the one major detail, a canopy bed with a magical sword that was extremely imperative that the PCs find it to move the adventure forward, got lost in all the worthless window dressings. Well because I forgot it was a canopy bed and never described it as such, they never bothered to search the bed or find the swords. OOPS. I remember those three adventures, (and most of the FR modules at the time) being overly wordy and filled with unnecessary details. </p><p></p><p>There was a few 1E & 2E AD&D compilations that had 1-2 page outline style mini-adventures. Two I recall were called the Book of Lairs and another was called Treasure Chest, or something thereof. Those were far more useful to me than any full pre-written modules.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9462299, member: 6921294"] ICR exactly which module it was but I think it may have been Stardock, or one of the Undermountain Dungeon Crawls from the later 90s. There was one room, a wizard's chamber, that was loaded with all kinds of minute details, so much so that the one major detail, a canopy bed with a magical sword that was extremely imperative that the PCs find it to move the adventure forward, got lost in all the worthless window dressings. Well because I forgot it was a canopy bed and never described it as such, they never bothered to search the bed or find the swords. OOPS. I remember those three adventures, (and most of the FR modules at the time) being overly wordy and filled with unnecessary details. There was a few 1E & 2E AD&D compilations that had 1-2 page outline style mini-adventures. Two I recall were called the Book of Lairs and another was called Treasure Chest, or something thereof. Those were far more useful to me than any full pre-written modules. [/QUOTE]
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