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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="Stormonu" data-source="post: 9462507" data-attributes="member: 52734"><p>I agree on using a module isn't less work. The shorter ones that take a night or three to finish (Like White Plume) mostly just take the time to read and be familiar with the layout. The larger ones get problematic, as the further you get into them, the more likely the group has parted with the expected route or storyline, and quite often the party's personality gets entangled into the game so it becomes more and more likely the DM will have to end up building custom content because of player activities, backgrounds and whatnot.</p><p></p><p>I do wish WotC/D&D would go back to the smaller adventures in the 16-32 page range - and not anthologies, like Yawning Portal, Candlekeep and Infinite Staircase. Just one shortish adventure that can be squeezed into an ongoing game for a few nights. It's probably not profitable for them to do small adventures, but part of the reason I haven't bought some of the 5E adventures is because of the time commitment in getting through them.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9462507, member: 52734"] I agree on using a module isn't less work. The shorter ones that take a night or three to finish (Like White Plume) mostly just take the time to read and be familiar with the layout. The larger ones get problematic, as the further you get into them, the more likely the group has parted with the expected route or storyline, and quite often the party's personality gets entangled into the game so it becomes more and more likely the DM will have to end up building custom content because of player activities, backgrounds and whatnot. I do wish WotC/D&D would go back to the smaller adventures in the 16-32 page range - and not anthologies, like Yawning Portal, Candlekeep and Infinite Staircase. Just one shortish adventure that can be squeezed into an ongoing game for a few nights. It's probably not profitable for them to do small adventures, but part of the reason I haven't bought some of the 5E adventures is because of the time commitment in getting through them. [/QUOTE]
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Worlds of Design: Why Buy Adventures?
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