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General Tabletop Discussion
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Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="Lazybones" data-source="post: 9462737" data-attributes="member: 143"><p>I selected 1-5, although it's close to the upper end because I bought a WotC adventure bundle for Fantasy Grounds when it was on sale a few years back. I only have four of the adventure/campaign books in hardcover. Been playing 5e for about five years now.</p><p></p><p>Like most here, I use published adventures to mine content for my homebrew campaigns. I adapted three adventures from <em>Ghosts of Saltmarsh</em> for my island archipelago campaign, I dropped the stone giant canyon from <em>Storm King's Thunder</em> into my high-level campaign (boosting the difficulty since they were 12th level at the time), and I am planning on running my in-person gaming group through <em>Forge of Fury </em>from the <em>Yawning Portal</em> book in the coming weeks. I have never run a full published campaign as-is from the book.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9462737, member: 143"] I selected 1-5, although it's close to the upper end because I bought a WotC adventure bundle for Fantasy Grounds when it was on sale a few years back. I only have four of the adventure/campaign books in hardcover. Been playing 5e for about five years now. Like most here, I use published adventures to mine content for my homebrew campaigns. I adapted three adventures from [I]Ghosts of Saltmarsh[/I] for my island archipelago campaign, I dropped the stone giant canyon from [I]Storm King's Thunder[/I] into my high-level campaign (boosting the difficulty since they were 12th level at the time), and I am planning on running my in-person gaming group through [I]Forge of Fury [/I]from the [I]Yawning Portal[/I] book in the coming weeks. I have never run a full published campaign as-is from the book. [/QUOTE]
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Worlds of Design: Why Buy Adventures?
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