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Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="Hussar" data-source="post: 9463726" data-attributes="member: 22779"><p>I have to admit, I absolutely do not buy the whole, "modules take longer to prep than if I do it myself" thing. I mean, I just can't wrap my head around that.</p><p></p><p>Take something like Dragonheist. That's 256 typed pages with pretty small font. I mean, that's a minimum of a hundred thousand words. And it's probably considerably more. For a 5 level adventure. There is just no way you could do that faster on your own. </p><p></p><p>Basically people are claiming they could write novels faster than they could read them and it would be less work. Now, if you're great at improvising and your adventures are pretty much a couple of sentences for reminders and you never bother using more than three different kinds of monsters, maybe?</p><p></p><p>But, I just don't buy it. Sure, when I run modules, I typically don't run them straight out of the book. Fine and dandy. But, my prep for my current Shattered Obelisk campaign is about 20 minutes per 3 hour session. I read the next part of the adventure, make any changes I might want to tweak, and that's about it. Candlekeep Mysteries? I did a lot more prep for that one, mostly because I wanted to, not because I had to. </p><p></p><p>I actually ran Book of the Raven pretty much straight up. Made a couple of changes to some of hte baddies and added an encounter on the way to the old house, but, that was about it. Was a fairly forgettable adventure to be honest. Definitely not my favorite. But, on the other hand you have Shemshime's Bedtime Rhymes. That's a fantastic horror story. The only fleshing out I really did for that one was better maps, some art for NPC's and that was about it. Oh, and I did find someone how made a really creepy little girl singing the rhyme which I had playing on a loop in the background. That was great.</p><p></p><p>But, I'm sorry, I flat out cannot see how you could possibly prepare a 3 level adventure - say 30 encounters (not combat, necessarily, but, enough encounters to ding 2 levels) faster than I could prepare a module. I mean, heck, just a 1 level adventure is 10 (ish) encounters. That's a heck of a lot of work if you do it right.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9463726, member: 22779"] I have to admit, I absolutely do not buy the whole, "modules take longer to prep than if I do it myself" thing. I mean, I just can't wrap my head around that. Take something like Dragonheist. That's 256 typed pages with pretty small font. I mean, that's a minimum of a hundred thousand words. And it's probably considerably more. For a 5 level adventure. There is just no way you could do that faster on your own. Basically people are claiming they could write novels faster than they could read them and it would be less work. Now, if you're great at improvising and your adventures are pretty much a couple of sentences for reminders and you never bother using more than three different kinds of monsters, maybe? But, I just don't buy it. Sure, when I run modules, I typically don't run them straight out of the book. Fine and dandy. But, my prep for my current Shattered Obelisk campaign is about 20 minutes per 3 hour session. I read the next part of the adventure, make any changes I might want to tweak, and that's about it. Candlekeep Mysteries? I did a lot more prep for that one, mostly because I wanted to, not because I had to. I actually ran Book of the Raven pretty much straight up. Made a couple of changes to some of hte baddies and added an encounter on the way to the old house, but, that was about it. Was a fairly forgettable adventure to be honest. Definitely not my favorite. But, on the other hand you have Shemshime's Bedtime Rhymes. That's a fantastic horror story. The only fleshing out I really did for that one was better maps, some art for NPC's and that was about it. Oh, and I did find someone how made a really creepy little girl singing the rhyme which I had playing on a loop in the background. That was great. But, I'm sorry, I flat out cannot see how you could possibly prepare a 3 level adventure - say 30 encounters (not combat, necessarily, but, enough encounters to ding 2 levels) faster than I could prepare a module. I mean, heck, just a 1 level adventure is 10 (ish) encounters. That's a heck of a lot of work if you do it right. [/QUOTE]
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