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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9463934"><p>That is the thing with many modules. I like modules like that, but some you really have to read three times or so to fully internalize everything that is important to the scenario, you need to make notes, you often have to make important changes or fix things that don't fit your group. Obviously some modules are written more in a style to be open and played but others are meant to be read. I don't know peoples reading speed, but I always sound out the words in my head when I read or I feel like I don't retain as much detail. So a 96 page module or more is going to take me more time to read than it would take me to prep for a scenario.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9463934"] That is the thing with many modules. I like modules like that, but some you really have to read three times or so to fully internalize everything that is important to the scenario, you need to make notes, you often have to make important changes or fix things that don't fit your group. Obviously some modules are written more in a style to be open and played but others are meant to be read. I don't know peoples reading speed, but I always sound out the words in my head when I read or I feel like I don't retain as much detail. So a 96 page module or more is going to take me more time to read than it would take me to prep for a scenario. [/QUOTE]
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Worlds of Design: Why Buy Adventures?
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