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Worlds of Design: Why Buy Adventures?
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<blockquote data-quote="kigmatzomat" data-source="post: 9464080" data-attributes="member: 9254"><p>This. I hate adventure paths because player deviation (and gm improvisation) creates too much work later. And I hate forcing adherence to rails for more than 2 or 3 sessions. Rails are fine for short stretches but over the course of a year or more they leech out the fun. </p><p></p><p>However I will happily use pregen one-shot type adventures in my bespoke homebrew campaign. They give me time to rework the core plot when the players do go sideways and/or they provide events that are (probably) unrelated to the core plot, so it keeps the party unsure which events are really connected.</p><p></p><p>I literally just bought the entire 48 adventure run of AEG d20 mini-modules off Drivethru for $8. Each of them is like 10-14 pages long. Total crapshoot on quality but at $0.15 each.....</p><p></p><p>.....and that answers the question. WotC can't match the decades of inexpensive d20 3rd party products on cost, so they have to go for quality. To justify printing a glossy cover they need a lot of page count which they currently equate to adventure paths.</p><p></p><p>Maybe they'll bring back some digital-only form of Dungeon magazine as part of a DDB subscription.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9464080, member: 9254"] This. I hate adventure paths because player deviation (and gm improvisation) creates too much work later. And I hate forcing adherence to rails for more than 2 or 3 sessions. Rails are fine for short stretches but over the course of a year or more they leech out the fun. However I will happily use pregen one-shot type adventures in my bespoke homebrew campaign. They give me time to rework the core plot when the players do go sideways and/or they provide events that are (probably) unrelated to the core plot, so it keeps the party unsure which events are really connected. I literally just bought the entire 48 adventure run of AEG d20 mini-modules off Drivethru for $8. Each of them is like 10-14 pages long. Total crapshoot on quality but at $0.15 each..... .....and that answers the question. WotC can't match the decades of inexpensive d20 3rd party products on cost, so they have to go for quality. To justify printing a glossy cover they need a lot of page count which they currently equate to adventure paths. Maybe they'll bring back some digital-only form of Dungeon magazine as part of a DDB subscription. [/QUOTE]
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